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2019-07-03Add TCP Server is_listening methodFabio Alessandrelli
2019-07-03Add b64 to string helper in CryptoCoreFabio Alessandrelli
2019-07-03Add sha1 functions to string (using new CryptoCore)Fabio Alessandrelli
2019-07-03SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
2019-07-02Fix editor crash when StreamPeerSSL is unavilable.Fabio Alessandrelli
The fix for EditorNode is a bit hacky, but the handling of the buttons and features there is hacky too (based on enums that might not reflect the actual state).
2019-07-02Merge pull request #30239 from Faless/crypto/crypto_coreRémi Verschelde
CryptoCore class to access to base crypto utils.
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
2019-07-02Merge pull request #27510 from fire/screenshot_editorRémi Verschelde
Add editor screenshot on control - f12.
2019-07-02Merge pull request #30223 from qarmin/properly_delete_threadRémi Verschelde
Remove thread to prevent memory leak
2019-07-01Add editor screenshot on control - f12.K. S. Ernest (iFire) Lee
2019-07-01Remove thread to prevent memory leakqarmin
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01fix some crashesFurkan Türkal
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-30doc: Enforce default values for OS propertiesRémi Verschelde
Otherwise we end up fetching values from the current OS instance when running doctool, so they would change based on the system or even simply due to changes to the system clipboard.
2019-06-30Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde
2019-06-29Merge pull request #30177 from hbina/use_FALLTHROUGH_macroRémi Verschelde
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵hbina085
compiler that this is intended.
2019-06-29Remove bogus nulls from generated default valuesBojidar Marinov
Also, fix crash in PluginScript destructor.
2019-06-29Merge pull request #30112 from AgentEnder/masterRémi Verschelde
AStar get_current_point enabled consideration
2019-06-29Merge pull request #29380 from bojidar-bg/16086-docs-default-valueRémi Verschelde
Add default values to the editor help, docs, and generated RST
2019-06-29AStar get_closest_point/get_closest_position_in_segment enabled considerationCraigory V Coppola
2019-06-28Merge pull request #30121 from DrMoriarty/encrypted_configfileRémi Verschelde
Add encrypted files support to ConfigFile
2019-06-27Merge pull request #30135 from qarmin/fix_memory_leak_osRémi Verschelde
Fix small memory leak in OS.cpp
2019-06-27Fix small memory leak in OS.cppqarmin
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Add encrypted files support to ConfigFileVasiliy Makarov
Fix #26477 Add in ConfigFile this methods: load_encrypted(path, key) load_encrypted_pass(path, password) save_encrypted(path, key) save_encrypted_pass(path, password)
2019-06-27Properly expose all Error constants to scripting languagesRémi Verschelde
2019-06-27Merge pull request #30096 from akien-mga/doc-misc-updatesRémi Verschelde
doc: Proofread and complete various nodes
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-27Bind is_point_in_polygon in Geometry singletonAndrii Doroshenko (Xrayez)
2019-06-26doc: Proofread and complete various nodesRémi Verschelde
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26UndoRedo add version changed signalAlexander Holland
added some functions to manage undo buttons
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-26doc: Document EncodedObjectAsID, expose its propertyRémi Verschelde
2019-06-24Fix PoolVector resize and subarray.Fabio Alessandrelli
The first used to accept negative values, the second would crash if out of bound.
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-06-21Merge pull request #24448 from lukad/toggle-system-consoleRémi Verschelde
Add option to toggle console window
2019-06-21Merge pull request #29935 from Faless/net/get_if_multicast_prRémi Verschelde
Multicast, more network interfaces info
2019-06-21Multicast support in NetSocket/PacketPeerUDPFabio Alessandrelli
2019-06-21Implement IP.get_local_interfaces.Fabio Alessandrelli
Allow getting interfaces names and assigned names. On UWP this is not supported, and the function will return one interface for each local address (with interface name the local address itself).
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-20Add option to toggle console window on WindowsLuka Dornhecker
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-19Merge pull request #27237 from Chaosus/astar_2dRémi Verschelde
Added 2D functions to AStar
2019-06-19Merge pull request #28648 from KoBeWi/substr-1Rémi Verschelde
Make second parameter of substr optional
2019-06-19Merge pull request #29598 from GodotExplorer/uri-encodeRémi Verschelde
Expose String.http_escape and String.http_unescape