Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-08 | Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch | Rémi Verschelde | |
2022-08-08 | Merge pull request #63632 from ↵ | Rémi Verschelde | |
dsnopek/fix-locale-remap-with-binary-resources-4.x [4.x] Fix locale resource remapping with binary conversion on export | |||
2022-08-08 | Print expected `os.arch` tuple for current platform in GDExtension error | Hugo Locurcio | |
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for. | |||
2022-08-08 | Fix locale resource remapping with binary conversion on export | David Snopek | |
2022-08-08 | Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript | Yuri Sizov | |
2022-08-08 | Add checks for empty/unnamed arguments to make_rst.py | Yuri Sizov | |
2022-08-08 | Merge pull request #62861 from samdze/image-size-vector2i | Rémi Verschelde | |
Make Image.get_size() return a Vector2i instead of a Vector2 | |||
2022-08-08 | Merge pull request #64014 from RedMser/keep-screen-on-singledef | Rémi Verschelde | |
2022-08-07 | Merge pull request #64045 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-ObjectID-in-native_structures | |||
2022-08-07 | Merge pull request #64027 from Geometror/add-vector4-tests | Rémi Verschelde | |
2022-08-07 | Expose ObjectID among the native structure in GDExtension | Emmanuel Leblond | |
2022-08-07 | Vector4/Vector4i: Add missing methods, tests and fix change of sign operator | Hendrik Brucker | |
2022-08-07 | Use %s for bool value in vformat | Haoyu Qiu | |
2022-08-06 | Merge pull request #63361 from KoBeWi/floorf_lol | Rémi Verschelde | |
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-06 | Restore old lerp() behavior and add lerpf() | kobewi | |
2022-08-06 | Merge pull request #63712 from object71/fix-export-issues | Rémi Verschelde | |
2022-08-06 | Merge pull request #63698 from PrecisionRender/plane-operator-asterisk | Rémi Verschelde | |
Add operator `*` to `Plane` | |||
2022-08-06 | Merge pull request #63887 from qarmin/more_renames | Rémi Verschelde | |
Various converter enhancements and bugfixes | |||
2022-08-05 | Add a Framebuffer cache | Juan Linietsky | |
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ``` | |||
2022-08-05 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@4896d2de6bac388b5f8f8a42d0c39c5892bd5847 | |||
2022-08-04 | Check if the axis is zero / vectors are colinear in Vector3 slerp | Aaron Franke | |
2022-08-04 | Merge pull request #63906 from Faless/fix/4.x_warnings | Rémi Verschelde | |
2022-08-04 | [Core] Use std type traits to check operations triviality. | Fabio Alessandrelli | |
2022-08-04 | Arrays: Zero new items of trivial types on resize() (bindings only) | Rémi Verschelde | |
This is not enabled by default in the core version for performance reasons, as Vector/CowData are used in critical code paths where not zero'ing memory which is going to be set later on can be important. But for bindings / the scripting API, we make zero the new items by default (which already happened for built types like Vector3, etc., but not for trivial types like int, float). Fixes #43033. Co-authored-by: David Hoppenbrouwers <david@salt-inc.org> | |||
2022-08-04 | Fix some array size function definition mismatch. | Fabio Alessandrelli | |
2022-08-03 | Various converter enhancements and bugfixes | Rafał Mikrut | |
2022-08-03 | Removed faulty function update after get_property_list. | Hristo Stamenov | |
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts. | |||
2022-08-03 | Merge pull request #63875 from hakro/fix-segment-intersects-circle | Rémi Verschelde | |
Bring back Geometry2D.segment_intersects_circle | |||
2022-08-03 | Bring back Geometry2D.segment_intersects_circle | Hakim | |
2022-08-03 | Merge pull request #56442 from PucklaMotzer09/remap_files_moved | Rémi Verschelde | |
2022-08-03 | Show dependency warning when removing remaps and fallback if translation | PucklaMotzer09 | |
remap does not exist | |||
2022-08-03 | Merge pull request #63266 from reduz/cleanup-array-editing | Rémi Verschelde | |
2022-08-03 | Merge pull request #55923 from ↵ | Rémi Verschelde | |
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | |||
2022-08-02 | Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | Fabian Keller | |
2022-08-02 | Clean-up array editing | reduz | |
2022-08-02 | Merge pull request #63834 from lawnjelly/variant_large_bucket_pool | Rémi Verschelde | |
Variant large bucket memory pool - for Projection | |||
2022-08-02 | Merge pull request #49058 from madmiraal/add-override-fileaccess | Rémi Verschelde | |
Add override keywords to FileAccess and DirAccess derived classes | |||
2022-08-02 | Add override keywords to DirAccess derived classes | Marcel Admiraal | |
2022-08-02 | Add override keywords to FileAccess derived classes | Marcel Admiraal | |
2022-08-02 | Variant large bucket memory pool - for Projection | lawnjelly | |
Add a larger bucket size pool for the new Projection Matrix. | |||
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-08-02 | Merge pull request #53956 from bruvzg/icu_uax_31 | Rémi Verschelde | |
2022-08-02 | [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. | bruvzg | |
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Merge pull request #63624 from reduz/commandline-user-args | Rémi Verschelde | |
Add support for command-line user arguments. | |||
2022-08-01 | Fix `Vector4::min_axis_index` for equal components | Raul Santos | |
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` |