Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-21 | Merge pull request #54078 from Rubonnek/add_hex_messages_master | Rémi Verschelde | |
Add error messages to `String::hex_to_int`, and accept capital X in prefix | |||
2021-10-21 | Add error messages to String::hex_to_int, and accept capital X in prefix | Wilson E. Alvarez | |
2021-10-19 | Fix handling multiple "physical key" events in the single input map action. | bruvzg | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #53805 from groud/name_to_tileset_sources | Rémi Verschelde | |
2021-10-18 | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master | Rémi Verschelde | |
2021-10-18 | Merge pull request #53950 from qarmin/memory_leak_gdscript | Rémi Verschelde | |
2021-10-18 | Fix memory leak in exported project | qarmin | |
2021-10-18 | Added better descriptive error messages for file operations in core_bind.cpp | unknown | |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | SCons: List `.gen.cpp` sources explicitly to avoid globbing errors | Rémi Verschelde | |
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used. | |||
2021-10-15 | SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct | Rémi Verschelde | |
They're the same for all platforms so they don't need to be repeated in all platform definitions. | |||
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | Zero Dictionary and Array variants when changing type with reset | George Marques | |
So they don't reference to the old values anymore and instead refer to a new value. | |||
2021-10-14 | Add a name to TileSet sources | Gilles Roudière | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-13 | Merge pull request #53773 from nathanfranke/fix-license-character-encoding | Rémi Verschelde | |
2021-10-13 | Merge pull request #53772 from RandomShaper/fix_hash_map | Rémi Verschelde | |
2021-10-13 | Fix character encoding of Engine::get_copyright_info | Nathan Franke | |
2021-10-13 | Fix HashMap element copy leaving hash as zero | Pedro J. Estébanez | |
2021-10-13 | Merge pull request #53757 from groud/fix_undo | Rémi Verschelde | |
2021-10-13 | Fix undo in inspector not working | Gilles Roudière | |
2021-10-12 | Merge pull request #52495 from ↵ | Rémi Verschelde | |
kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header #52491 Cosmetic: fix type cast so that it matches return value type | |||
2021-10-12 | Merge pull request #52293 from neikeq/class-db-api-type-bug | Rémi Verschelde | |
Fix ClassDB API type mismatch bug between --editor and player | |||
2021-10-12 | Exposed setters for sensor values in Input class | Дмитрий Сальников | |
2021-10-12 | Fix useless debug print | Gilles Roudière | |
2021-10-12 | Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends | Rémi Verschelde | |
2021-10-12 | [Net] Fix spawn/despawn custom callable argument. | Fabio Alessandrelli | |
Was always reporting it to be a spawn, even for despawns. | |||
2021-10-12 | Add a way to force undo/redo operations to be kept in MERGE_ENDS mode | Gilles Roudière | |
2021-10-12 | Merge pull request #52736 from aaronfranke/lgtm-mult | Rémi Verschelde | |
Fix some LGTM errors of "Multiplication result converted to larger type" | |||
2021-10-12 | Merge pull request #52548 from m4gr3d/customize_metadata_dir_master | Rémi Verschelde | |
Make the project data directory customizable | |||
2021-10-12 | Fix some LGTM errors of "Multiplication result converted to larger type" | Aaron Franke | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Make the project data directory customizable. | ne0fhyk | |
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Fix autocompletion of built-in functions in GDScript | Yuri Roubinsky | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Enhance and cleanup stringify for Vector | mashumafi | |
2021-10-08 | Avoid the need for copy assignment in HashMap key/data types | Pedro J. Estébanez | |
2021-10-08 | Merge pull request #53517 from ColinKinloch/native_callback_typedef | Rémi Verschelde | |
2021-10-08 | Merge pull request #53555 from Pineapple/faster-int-string-dictionary | Rémi Verschelde | |
2021-10-08 | [Net] Rename RPCConfig.sync to call_local. | Fabio Alessandrelli | |
For consistency with the other user facing changes. | |||
2021-10-08 | Faster hash_compare for integer and string keys in dictionaries | Bartłomiej T. Listwon | |
2021-10-07 | Merge pull request #53422 from KoBeWi/add_LUA_to_Godot | Rémi Verschelde | |
2021-10-07 | Merge pull request #53545 from vnen/gdscript-release | Rémi Verschelde | |
2021-10-07 | Merge pull request #53500 from vnen/variant-in-string-name | Rémi Verschelde | |
2021-10-07 | Enable method type information on release builds | George Marques | |
This is needed to ensure GDScript compilation works properly on release builds and make use of optimized typed instructions. | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Add typedef to GDNativeInstanceBindingCallbacks | Colin Kinloch | |
2021-10-06 | Add Variant `in` operator for any String/StringName operands | George Marques | |
Allow using String or StringName types as operand in any position of the `in` operator, which is more convenient in scripting when interacting with data in the engine (such as a Node name). |