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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-03-08
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-15
Fix a shadow declaration.
Felix Laurie von Massenbach
2015-02-15
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
fix return value of slide and reflect
Juan Linietsky
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-12
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-11
fixes to HTTPClient
Juan Linietsky
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-10
Added the default arguments to the binding for ResourceImportMetadata::add_so...
Jeffrey Steward
2015-02-01
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Bil Bas (Spooner)
2015-02-01
Completed more complex formatting.
Bil Bas (Spooner)
2015-02-01
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-01-20
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-17
added the following methods:
hurikhan
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
fixes
Juan Linietsky
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-11
First attempt of restoring the window at the old position
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-08
Merge pull request #945 from adolson/color-contrasted-fix
Juan Linietsky
2015-01-08
Merge pull request #946 from adolson/uint64-fix
Juan Linietsky
2015-01-08
Merge pull request #958 from adolson/bind-set_window_title
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
removed print
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-02
-fix assignment to vector types in script using integer indices crash (#978)
Juan Linietsky
2015-01-02
-assignment of ord to string index made valid #1072
Juan Linietsky
2015-01-02
Merge pull request #1087 from adolson/connect-fix
Juan Linietsky
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