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2016-10-09Merge pull request #6743 from mateka/issue-6296Rémi Verschelde
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-08Added simple check to viewport, if matrix32 is invesile ↵Mateusz Adamczyk
(https://github.com/godotengine/godot/issues/6296).
2016-10-04fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu
2016-10-03Merge pull request #6675 from J08nY/issue-vector3-angle-toRémi Verschelde
Adds Vector.angle_to(Vector other), fixes #3912 [ci skip]
2016-10-03Vector3: added angle_to(Vector3 other)J08nY
2016-10-03Vector3: format properly, fix indentsJ08nY
2016-10-03Merge pull request #6686 from Faless/inputevent_none_fixRémi Verschelde
Properly encode InputEvent of type NONE. Fix #5987
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
PCKPacker: Move to core from tools, fixes #4129
2016-10-03Merge pull request #6650 from volzhs/resource-pathRémi Verschelde
Fix error when using 2 or more slashes on resource path
2016-10-03Merge pull request #6608 from Hinsbart/signal_errRémi Verschelde
Throw error when trying to emit a non-existing signal.
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
Improve debug focus behavior
2016-10-03Merge pull request #6304 from razvanc-r/masterRémi Verschelde
(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-30Fix typo for word_wrapvolzhs
2016-09-30Fix error when using 2 or more slashes on resource pathvolzhs
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas
fixes #6621
2016-09-26Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde
Add functions to get readable names for joystick events
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas
closes #6017
2016-09-20Add function to get readable names for joystick eventsAndreas Haas
Closes #6476
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
Fix for #6158
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-20Merge pull request #6552 from Hinsbart/vec2_clampedRémi Verschelde
Expose Vector2::clamped() to scripts
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-17Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde
Fix input action pressed state not changing for quick joystick moveme…
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
Fix focusing debugged game on Windows Add re-focusing editor on continue
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-09-11(Array) pop_front, pop_back return valuesRăzvan Cosmin Rădulescu
pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types
2016-09-10Merge pull request #5879 from gau-veldt/subarray_patchJuan Linietsky
Subarray patch
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
Fix the support for WinRT/UWP
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Merge pull request #6408 from supaiku-o/issue-6374Rémi Verschelde
Show object string cast instead of object id in debugger
2016-09-06Show object string cast instead of object id in debuggersupaiku
2016-09-05Merge pull request #6352 from hurikhan/fix_release_build_IIRémi Verschelde
Fix release build. (II)
2016-09-03Fix root path resolution on PCK fileGeorge Marques
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
2016-09-02Merge pull request #6365 from akien-mga/pr-localesRémi Verschelde
i18n: Update list of supported locales based off glibc
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky
is_action_just_released()
2016-09-01i18n: Update list of supported locales based off glibcRémi Verschelde
Fixes #5733, fixes #6214.
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-09-01Fix release build. (II)Mario Schlack
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map