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2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15Merge pull request #43072 from KoBeWi/point_to_angleRémi Verschelde
2021-11-15Merge pull request #54976 from reduz/importer-options-by-pathRémi Verschelde
2021-11-14Merge pull request #53710 from ↵Hugo Locurcio
CaptainProton42/fix-extension-class-inspector-properties
2021-11-14Add path to functions that return iporter optionsreduz
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-11Merge pull request #54869 from akien-mga/string-remove-eraseRémi Verschelde
2021-11-11Color: Bind `from_hsv` as static methodRémi Verschelde
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-11Add missing characters for property name quotingHaoyu Qiu
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Fix Vector2.angle_to_point() being reversedTomasz Chabora
2021-11-08Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵bruvzg
functions.
2021-11-08Merge pull request #54486 from ibrahn/thread-work-pool-lazierRémi Verschelde
2021-11-08Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crashRémi Verschelde
2021-11-05Rename AABB `get_area` to `get_volume`Brian Semrau
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings.
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-02Merge pull request #54453 from KoBeWi/slice_of_stringRémi Verschelde
2021-11-02Expose String.get_slicekobewi
2021-11-02Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparisonEmmanuel Leblond
Modify Array/Dictionary::operator== to do real key/value comparison
2021-11-01Merge pull request #54490 from q66/ppcRémi Verschelde
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-11-01Add support for PowerPC familyDaniel Kolesa
2021-11-01ThreadWorkPool no longer starts worker threads if given zero work.Ibrahn Sahir
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond
support (and add unittests)
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-29Use maximum zlib compression when generating editor translation headersHugo Locurcio
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29Merge pull request #54340 from aaronfranke/time-docMax Hilbrunner
Update and fix Time documentation
2021-10-28Update Time documentationAaron Franke
2021-10-28CI: Update to clang-format 13 using LLVM repoRémi Verschelde
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28Merge pull request #53526 from KoBeWi/super_printRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-10-27Fixed crash in `variant_call` when trying to memcpy 0 bytes.Anton Christoffersson
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-25Refactored Node3D rotation modesreduz
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-25Fixed implicit conversion of uint32_t to uint8_t in `image`Anton Christoffersson