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2014-04-17text cursor in text editor & const in Rect2ijonyrock
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2013-04-10Add Matrix32/Vector2Array support for marshal librarysanikoyes
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-05Merge pull request #212 from marynate/PR-framelimitreduz
Add ability to apply frame rate limit (application/target_fps)
2014-04-05Merge pull request #232 from marynate/PR-fix-variant-multiply-bugreduz
Fix Variant vector2/vecotor3 multiply bug
2014-04-01Add Matrix3::get_scale() bindingmarynate
2014-03-29Fix Variant vector2/vecotor3 multiply bugmarynate
2014-03-18Add possibility to limit frame to main loop (application/target_fps)marynate
target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp
2014-03-14Fixing compile error related to missing return value from input.cppSamuel Batista
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #189 from sanikoyes/hotfix-imereduz
Merging!
2014-03-11export a unicode font may crash because chunks out of range...sanikoyes
set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11Fix Compression bug: wrong premature return.marynate
2014-02-26Fix string version of begins_withVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-26-Added ATITC texture supportJuan Linietsky
-Fixed bug of some tabs showing wrong names -Exported properties for viewport
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-23-Fix for parsing XML headerJuan Linietsky
2014-02-22Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-22-added kinematic bodyJuan Linietsky
-added kinematic body demos
2014-02-21Removed OFVictor M
2014-02-20Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-20Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruptionokamstudio
Fix #113 editor_settings.xml corruption
2014-02-20Merge pull request #110 from vinzenz/108-fixokamstudio
Fix for Issue #108
2014-02-19wtfJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18Fix #113 editor_settings.xml corruptionTerseus
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`, the class responsible of loading the editor_settings.xml file, the properties' values are loaded directly into an `String` object but the file contents are always UTF-8, which leads to garbage in the XML file when saved. This patch reads the properties' values in a `CharString` and translate them to UTF-8.
2014-02-17Fix for Issue #108Vinzenz Feenstra
Entering a somethign in the 'Path field' triggers the `_path_changed` signal being triggered. This in turn calls Globals::localize_path(const String& p_path) with the currently entered string. localize_path then is replacing backslashes with slashes and calls afterwards `String::simplify_path` String::simplify_path is checking wheter a string starts with: - res:// - local:// - user:// If any of those is true it removes this section. However, if any of the first letters of those are matching begins_with returns true, which is wrong. It should only return true if the whole string is matched at the beginning. This caused the whole desaster and lead localize_path into an endless loop because out of `u` suddenly became user:// which it then tried again to localize and so on. This fix, fixes the root of the problem which is begins_with which should not return true if not the whole search string was matched. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-11Make math_funcs.h use lrint on msvc 2013Matthew Casey
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky