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2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Merge pull request #6408 from supaiku-o/issue-6374Rémi Verschelde
Show object string cast instead of object id in debugger
2016-09-06Show object string cast instead of object id in debuggersupaiku
2016-09-05Merge pull request #6352 from hurikhan/fix_release_build_IIRémi Verschelde
Fix release build. (II)
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
2016-09-02Merge pull request #6365 from akien-mga/pr-localesRémi Verschelde
i18n: Update list of supported locales based off glibc
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky
is_action_just_released()
2016-09-01i18n: Update list of supported locales based off glibcRémi Verschelde
Fixes #5733, fixes #6214.
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-09-01Fix release build. (II)Mario Schlack
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Merge pull request #6270 from neikeq/pr-m32-ctorRémi Verschelde
Matrix32: Add a constructor which takes six real_t params
2016-08-27Merge pull request #6187 from TheHX/pr-pinfo-functionRémi Verschelde
Added add_property_info function to Globals and EditorSettings classes
2016-08-27Merge pull request #6290 from caryoscelus/masterIgnacio Etcheverry
fix string iterator
2016-08-26Merge pull request #6239 from volzhs/fix-return-spbGeorge Marques
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26fix string iteratorcaryoscelus
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-22Fix StreamPeerBuffer::duplicate() does not return valuevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
Allow documenting unexposed return types in bind_native_method
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
Will have to check better, likely for 3.0
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
Document return type of `Object.call` and `GDScript.new`
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-31Merge pull request #5976 from allkhor/masterRémi Verschelde
Fix String::is_valid_integer() for single symbols + and -
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-31Fix String::is_valid_integer() for single symbols + and -allkhor
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-27Merge pull request #5921 from neikeq/pr-issue-5919Rémi Verschelde
Prettier str() for some math types
2016-07-27Prettier str() for some math typesIgnacio Etcheverry