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2016-06-06Merge pull request #4693 from kjohnson0451/dvector_invertJuan Linietsky
Adds invert() method DVector
2016-06-06Merge pull request #4895 from TheoXD/_fix_interactive_loader_cacheJuan Linietsky
fixed interactive_loader() not returning a cached scene
2016-06-06Merge pull request #4977 from SaracenOne/scripting_exposeJuan Linietsky
Expose extra methods and constants to scripts
2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
Enhanced Patch9Frame
2016-06-06Merge pull request #5048 from J08nY/dictionaryJuan Linietsky
Added Dictionary.values()
2016-06-06Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-06-06Added function get_signals_connected_to_this_this()Juan Linietsky
should help properly implement #5058
2016-06-06Add missing license information (MiniZip)Roberto
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-05fix ui_* input events in EditorAndreas Haas
`input/` is the category for these in globals ^^ fixes #5050
2016-06-05Added Dictionary.values()J08nY
2016-06-05Make Input Actions config not affect the editorJuan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Merge pull request #5036 from J08nY/inputmap-actionsRémi Verschelde
Added InputMap.get_actions()
2016-06-04Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde
change invalid characters when get user data dir on Windows & Unix
2016-06-05Add texture region support for stylebox renderGeequlim
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-04Added InputMap.get_actions()J08nY
get_actions() lists all actions in the InputMap.
2016-06-03Added Array.find_last() and Array.count()J08nY
2016-06-03Fix typo in http_client.hJ08nY
2016-06-03Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-06-01Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry
2016-06-01Expose Vector2 abs method to scriptsSaracen
2016-06-01Exposed remaining PROPERTY_USAGE constants to scriptSaracen
2016-06-01Expose string 'erase' method to scriptSaracen
2016-05-31Make Color.{rgba}8 return int instead floatAndreas Haas
According to the class doc, these should be int. Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30fixed interactive_loader() not returning a cached sceneTheoXD
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde
Add magnetometer sensor support for Android
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Add spaces to macros in memory.h to make C++11 compilers happyGeequlim
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17Removing round from int interpolationpunto-
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-16Adds the invert() method to DVector.kjohnson0451
This effectively allows invert() to be used on the following types: ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-12classref: Directory and ConfigFileRémi Verschelde
2016-05-11Added possibility to strip left and right to strip_edges (#4594)Mattias Cibien
2016-05-07Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8Rémi Verschelde
fix percent decode utf8 error
2016-05-06Variant: readd String.ends_with and Dict.has_allRémi Verschelde
Erroneously removed in cfd3efd09785301eed733abe9e46fd89da3ad114.
2016-05-05export fix_alpha_edgesAriel Manzur