Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | Merge pull request #4693 from kjohnson0451/dvector_invert | Juan Linietsky | |
Adds invert() method DVector | |||
2016-06-06 | Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache | Juan Linietsky | |
fixed interactive_loader() not returning a cached scene | |||
2016-06-06 | Merge pull request #4977 from SaracenOne/scripting_expose | Juan Linietsky | |
Expose extra methods and constants to scripts | |||
2016-06-06 | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | |
Enhanced Patch9Frame | |||
2016-06-06 | Merge pull request #5048 from J08nY/dictionary | Juan Linietsky | |
Added Dictionary.values() | |||
2016-06-06 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-06-06 | Added function get_signals_connected_to_this_this() | Juan Linietsky | |
should help properly implement #5058 | |||
2016-06-06 | Add missing license information (MiniZip) | Roberto | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-05 | fix ui_* input events in Editor | Andreas Haas | |
`input/` is the category for these in globals ^^ fixes #5050 | |||
2016-06-05 | Added Dictionary.values() | J08nY | |
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Merge pull request #5036 from J08nY/inputmap-actions | Rémi Verschelde | |
Added InputMap.get_actions() | |||
2016-06-04 | Merge pull request #4999 from volzhs/fix-project-path | Rémi Verschelde | |
change invalid characters when get user data dir on Windows & Unix | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-04 | Added InputMap.get_actions() | J08nY | |
get_actions() lists all actions in the InputMap. | |||
2016-06-03 | Added Array.find_last() and Array.count() | J08nY | |
2016-06-03 | Fix typo in http_client.h | J08nY | |
2016-06-03 | Expose ResourceImportMetadata::set_source_md5 for script | Geequlim | |
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-06-01 | Removed invalid DEFVAL for HTTPClient::request_raw | Ignacio Etcheverry | |
2016-06-01 | Expose Vector2 abs method to scripts | Saracen | |
2016-06-01 | Exposed remaining PROPERTY_USAGE constants to script | Saracen | |
2016-06-01 | Expose string 'erase' method to script | Saracen | |
2016-05-31 | Make Color.{rgba}8 return int instead float | Andreas Haas | |
According to the class doc, these should be int. Also fixed a little bug: the setter for 'r8' changed the green value | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD | |
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-29 | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | |
Add magnetometer sensor support for Android | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Add spaces to macros in memory.h to make C++11 compilers happy | Geequlim | |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Removing round from int interpolation | punto- | |
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames. | |||
2016-05-16 | Adds the invert() method to DVector. | kjohnson0451 | |
This effectively allows invert() to be used on the following types: ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray | |||
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky | |
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | |||
2016-05-12 | classref: Directory and ConfigFile | Rémi Verschelde | |
2016-05-11 | Added possibility to strip left and right to strip_edges (#4594) | Mattias Cibien | |
2016-05-07 | Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8 | Rémi Verschelde | |
fix percent decode utf8 error | |||
2016-05-06 | Variant: readd String.ends_with and Dict.has_all | Rémi Verschelde | |
Erroneously removed in cfd3efd09785301eed733abe9e46fd89da3ad114. | |||
2016-05-05 | export fix_alpha_edges | Ariel Manzur | |