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2021-09-02Fix _send_default_spawn_default function sending zero lengthSaracenOne
PackedByteArray when deriving from a single PackedByteArray state variant.
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-09-01Merge pull request #52026 from Calinou/constiterator-fix-constHugo Locurcio
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-08-31Add Vector2.from_angle() methodkobewi
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-31Remove cartesian2polar and polar2cartesiankobewi
2021-08-30Revert " Improve collision generation usability in the new 3D scene import ↵Juan Linietsky
workflow."
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30Try other resolved IPs if one fails to connectHaoyu Qiu
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
2021-08-30Merge pull request #51788 from Faless/mp/4.x_replicator_syncFabio Alessandrelli
[Net] MultiplayerReplicator state sync.
2021-08-28Merge pull request #52180 from timothyqiu/config-file-propHugo Locurcio
Quote and escape ConfigFile keys when necessary
2021-08-28Merge pull request #47406 from mashumafi/master-Array-insert-rcMax Hilbrunner
Array::insert consistent with Pool*Array::insert
2021-08-28Merge pull request #43522 from qarmin/divide_by_zero_in_vectoriMax Hilbrunner
Fix crash when dividing by 0 in Vector2/3i
2021-08-28Quote and escape ConfigFile keys when necessaryHaoyu Qiu
2021-08-27Merge pull request #52122 from V-Sekai/autoload_listK. S. Ernest (iFire) Lee
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27Merge pull request #52090 from balloonpopper/bug52060Max Hilbrunner
Correct null and boolean values being capitalised by the str command
2021-08-27Add a SafeList data structure for future audio server usage.Ellen Poe
2021-08-27Merge pull request #52110 from nekomatata/fix-segment-intersectionCamille Mohr-Daurat
Fix segment intersection consistency in Geometry2D
2021-08-26Use OrderedHashMap for autoloads to preserve orderLyuma
2021-08-27Add an `Array.pop_at()` method to pop an element at an arbitrary indexHugo Locurcio
Negative indices are supported to pop an element relative from the end.
2021-08-26Merge pull request #52121 from groud/fix_localvector_insertJuan Linietsky
Fix LocalVector crash on insert.
2021-08-26Merge pull request #52107 from timothyqiu/overridenJuan Linietsky
Fix misspelled "overriden"
2021-08-26Merge pull request #51928 from reduz/extension-loaderJuan Linietsky
Implement Extension Loader
2021-08-26Data structure optimizations as per review.Fabio Alessandrelli
2021-08-26Merge pull request #52077 from reduz/error-ret-docJuan Linietsky
Implement error return documentation
2021-08-26Fix LocalVector crash on insert.Gilles Roudière
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-08-25Fix segment intersection consistency in Geometry2DPouleyKetchoupp
Segment collision results could be different depending on the direction when they exactly touch (order of the points in segments). This was due to the way parallelism was checked, using different logic based on positive or negative sign of cross products. Now the results are the same whatever the direction, without changing the current design, which is that parallel or colinear segments are not considered colinear. Fixes inconsistencies with raycasts exactly on edges of convex shapes depending on the direction.
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-25Add ability to register singletons from engine APIreduz
* Exposed functions in Engine to register and unregister singletons. * Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-24Implement error return documetationreduz
Adds ability to add error return documetation to the binder and class reference. Usage example: ```C++ void MyClass::_bind_method() { [..] BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED); } ``` One function of ConfigFile was changed as example.
2021-08-24Merge pull request #52041 from Rubonnek/expose-simplify-pathMax Hilbrunner
Expose `String.simplify_path`
2021-08-24Expose String.simplify_pathWilson E. Alvarez
2021-08-23Expose RID creation utilities.reduz
* Exposed as utility functions. * Not very useful for script, but vital for creating servers using native extensions.
2021-08-23Merge pull request #52036 from reduz/native-extension-argument-pointersJuan Linietsky
Implement NativeExtension pointer arguments
2021-08-23Implement NativeExtension pointer argumentsreduz
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23Merge pull request #51791 from mhilbrunner/better-error-namesMax Hilbrunner
Improve error descriptions
2021-08-23Fix ConstIterator to allow `for` range loops on Packed*ArrayHugo Locurcio
2021-08-23Improve error descriptionsMax Hilbrunner
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23Merge pull request #51750 from jmb462/inputmap_action_suggestionsMax Hilbrunner
Adding InputMap action error suggestions for Input singleton (Fix #51634)
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Fix Vector ConstIterator constructor.AndreaCatania
The constructor was expecting a mutable pointer, while the passed pointer was immutable ( returns a const pointer), so the compilation was failing when iterating a constant .
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-21Merge pull request #51836 from akien-mga/string-remove-NO_USE_STDLIBRémi Verschelde
String: Remove old NO_USE_STDLIB code path
2021-08-20Implement Extension Loaderreduz
* Extensions are now scanned and loaded on demand. * Extensions found are cached into a file that is used to load them (which is also exported). * Editor will ask to restart when an extension requires core functionality. * Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.