Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-17 | Merge pull request #59229 from ↵ | Rémi Verschelde | |
taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code | |||
2022-03-17 | Merge pull request #57675 from TokageItLab/fix-blending | Rémi Verschelde | |
2022-03-17 | Update color constants to use HEX codes | taigi100 | |
2022-03-16 | Merge pull request #59140 from reduz/physics-server-extension | Rémi Verschelde | |
2022-03-16 | Fix blend animation to solve TRS track bug & blend order inconsistency | Silc 'Tokage' Renew | |
2022-03-15 | Merge pull request #59153 from Calinou/debug-stringnames-improve | Rémi Verschelde | |
Improve `--debug-stringnames` to be more useful | |||
2022-03-15 | Improve `--debug-stringnames` to be more useful | Hugo Locurcio | |
- Print all StringNames, not just the top 100. - Print statistics at the end of the list of StringNames, with unreferenced and rarely referenced StringNames. - List the CLI argument in `--help` and shell completion. | |||
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz | |
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it. | |||
2022-03-15 | Merge pull request #45263 from KoBeWi/😕 | Rémi Verschelde | |
2022-03-14 | Include platform_config.h in thread.cpp and thread.h | Bartłomiej T. Listwon | |
2022-03-12 | Merge pull request #58772 from keptsecret/fix_filedialog_user_data_access | Rémi Verschelde | |
Fix unable to change directory in user access mode | |||
2022-03-11 | Merge pull request #58986 from akien-mga/diraccessref | Rémi Verschelde | |
2022-03-11 | Merge pull request #58751 from bruvzg/loc_str_props | Rémi Verschelde | |
2022-03-11 | Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks | Rémi Verschelde | |
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-03-10 | Merge pull request #58485 from aaronfranke/time-offset | Rémi Verschelde | |
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-10 | Merge pull request #58690 from elmordo/bugfix-57553-gdextension-inheritance-fix | Rémi Verschelde | |
2022-03-10 | Merge pull request #58946 from akien-mga/remove-unused-bullet-code | Rémi Verschelde | |
Remove unused Bullet module and thirdparty code | |||
2022-03-09 | fixed unable to change directory in user access mode | keptsecret | |
2022-03-09 | Fix UndoRedo method call argument count after #58929 | Rémi Verschelde | |
2022-03-09 | Remove unused Bullet module and thirdparty code | Rémi Verschelde | |
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | |||
2022-03-09 | Remove VARIANT_ARG* macros | reduz | |
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | |||
2022-03-09 | Change some math macros to constexpr | kobewi | |
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`. | |||
2022-03-07 | VariantUtility: Unexpose `Math::range_step_decimals` | Rémi Verschelde | |
This method was meant only as a convenience for editor code to allow using a step of 0 to disable snapping. It was exposed by mistake when refactoring GlobalScope. | |||
2022-03-07 | Merge pull request #58859 from godotengine/revert-57972-fix_has_setting4 | Rémi Verschelde | |
2022-03-07 | Revert "Fix ProjectSettings has_setting() when used on a overriden setting ↵ | Rémi Verschelde | |
with feature tags" | |||
2022-03-07 | Protection for array operator for Vector2 / 3 in DEV builds | lawnjelly | |
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour. This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds. | |||
2022-03-07 | Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver | Rémi Verschelde | |
2022-03-07 | Fix ResourceSaver::save method exposition flag parameter | Pierre-Thomas Meisels | |
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts | |||
2022-03-07 | Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants | Rémi Verschelde | |
2022-03-07 | bugfix: bind core enums' none values | Pierre-Thomas Meisels | |
2022-03-06 | Add a UniformSet cache | reduz | |
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. | |||
2022-03-04 | Merge pull request #57630 from lawnjelly/bvh4_templated_checks | Rémi Verschelde | |
[4.x] BVH - Sync BVH with 3.x | |||
2022-03-04 | Improve app name and system permission message localization. | bruvzg | |
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties. | |||
2022-03-04 | Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting | Rémi Verschelde | |
2022-03-02 | fix of reading property list from custom nodes imported from GDExtension ↵ | Ing. Petr Jindra | |
when inheritance between custom nodes is used | |||
2022-03-02 | Always register the Smooth Trimesh Collision project setting | Hugo Locurcio | |
This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting. | |||
2022-03-02 | Remove `TTRC()` with empty string | Haoyu Qiu | |
Fixes "duplicate message definition" when extracting messages. | |||
2022-03-01 | Fix `UndoRedo::create_action()` invalid memory usage | Haoyu Qiu | |
2022-03-01 | Merge pull request #58629 from groud/fix_native_extion_init_order | Rémi Verschelde | |
2022-03-01 | Merge pull request #58488 from lawnjelly/float_literals_casts | Rémi Verschelde | |
2022-02-28 | Reorder native extension types initialization, initializing editor last | Gilles Roudière | |
2022-02-26 | Use is_zero_approx and fix spelling in CameraMatrix invert | Aaron Franke | |
2022-02-25 | Print every file exported with `PCKPacker.flush()`s verbose parameter | Hugo Locurcio | |
Previously, only one line per 100 files was printed. This also refactors the print statement to use Godot methods and make it more informative overall. | |||
2022-02-24 | Optimize String concatenation and copy functions | Bartłomiej T. Listwon | |
2022-02-24 | Float literals - fix main primitives to use real_t casting | lawnjelly | |
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit. | |||
2022-02-23 | Add offset string from minutes conversion method to Time singleton | Aaron Franke | |
2022-02-22 | Merge pull request #58331 from poiati/fix-extension-registration-order-2 | Rémi Verschelde | |
2022-02-21 | Merge pull request #58350 from kidrigger/patch-1 | Rémi Verschelde | |
2022-02-20 | Fix extension registration order. | Paulo Poiati | |