Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-02 | bind trigger constants | hondres | |
2016-01-02 | Analog values for gamepad triggers, using axes 6 & 7 | hondres | |
2016-01-01 | Added default value param to ConfigFile.get_value() | Ignacio Etcheverry | |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | |
Update copyright to 2016 in headers | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2016-01-01 | introspection of signals and signal connections from GDScript was not ↵ | Juan Linietsky | |
working, fixes #2325 | |||
2015-12-31 | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵ | Juan Linietsky | |
Color, to deal with colors in the 0-255 range. Closes #2345 | |||
2015-12-31 | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | |
2015-12-31 | suport old-style engine.cfg colors in VariantParser, fixes #3176 | Juan Linietsky | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-31 | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky | |
-It is now finally possible to parse back a variant from text! | |||
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-29 | removed wron return types, fixes #2483 | reduz | |
removed console, which was obsolete and unused sine long long ago | |||
2015-12-29 | remove an extra line | reduz | |
2015-12-29 | removed some prints | reduz | |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | |
change order of autoloads | |||
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-20 | Merge pull request #3101 from Hinsbart/remapping-new | punto- | |
Better gamepad support | |||
2015-12-18 | thread can't rename itself on initialization :( | Ariel Manzur | |
2015-12-18 | thread renaming by core_bind | Ariel Manzur | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | |
2015-12-14 | Forbid renaming input presets | Ignacio Etcheverry | |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, ↵ | Juan Linietsky | |
fixes #2848 | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-13 | -hash dictionaries properly instead of using pointer, fixes #2880 | Juan Linietsky | |
2015-12-13 | -deprecated pcz, replaced by just zip. Closes #2879 | Juan Linietsky | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-12 | no more time error, fixes #2892 | Juan Linietsky | |
2015-12-12 | variant parser was not parsing rect2 properly, fixes #2948 | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-12-12 | make popup emit index when id is not defined | Juan Linietsky | |
2015-12-12 | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | |
to doc, fixes #3040 | |||
2015-12-11 | Merge pull request #3039 from TheHX/pr-in-operator | Rémi Verschelde | |
Fix "in" operator, make it use evaluate() instead of operator== | |||
2015-12-11 | Fix "in" operator, make it use evaluate() instead of operator== | Franklin Sobrinho | |
2015-12-11 | Fix error message when using is_connected with a script signal | Franklin Sobrinho | |
2015-12-09 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
reloaded in godot UI, fixes #3003 | |||
2015-12-08 | updated aes256 implementation to newer version from upstream. Also uses ↵ | romulox_x | |
faster lookup table implemetation. | |||
2015-12-08 | Merge pull request #2841 from akien-mga/pr-ustring-snprintf | Juan Linietsky | |
Cleanup calls to _snprintf in ustring | |||
2015-12-08 | Merge pull request #2956 from est31/add_system_wide_export_path | Juan Linietsky | |
Add way to look for templates at system wide level too | |||
2015-12-08 | Merge pull request #2983 from koalefant/vector_ptr | Juan Linietsky | |
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block | |||
2015-12-06 | some fixes | Juan Linietsky | |
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004 | |||
2015-12-06 | Add constructor for Image built-in type | Franklin Sobrinho | |
2015-12-05 | optional streaming from thread for Theora | Juan Linietsky | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys |