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2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-08Merge pull request #945 from adolson/color-contrasted-fixJuan Linietsky
avoid potential stack overflow by recursive function call
2015-01-08Merge pull request #946 from adolson/uint64-fixJuan Linietsky
wrong typedef - closes #270
2015-01-08Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky
added GDScript binding for OS.set_window_title()
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky
-fix with non working removal of collision exception in 3D physics
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03removed printJuan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky
2015-01-02-assignment of ord to string index made valid #1072Juan Linietsky
2015-01-02Merge pull request #1087 from adolson/connect-fixJuan Linietsky
change parameter name from ip to port
2015-01-02Fix for bug 1088Muresan Vlad aka Mury
2015-01-01change parameter name from ip to portDana Olson
2014-12-21-fix get_as_text (#1022 )Juan Linietsky
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17Merge pull request #984 from orbitcowboy/masterJuan Linietsky
xml_parser: check array length index before accessing the array.
2014-12-17-removed annoying pragmaJuan Linietsky
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-16xml_parser: check array length index before accessing the array.orbitcowboy
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-10added GDScript binding for set_window_titleDana Olson
2014-12-08wrong typedef - closes #270Dana Olson
2014-12-08closes #163Dana Olson
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-12-01Merge pull request #863 from JIghtuse/masterJuan Linietsky
Fix CppCheck 'duplicateExpression' warning
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-12oopsJuan Linietsky
2014-11-12missing bindJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-07Fix CppCheck 'duplicateExpression' warningBoris Egorov
BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27- Fix issue #802: randomize() now generate non-zero seed during the first ↵Guy Rabiller
hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-26Fix some more incorrect bindingsGerold31
2014-10-12Little BitsJuan Linietsky
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
-Collada exporter supports Blend Shapes (even on actions via set driven keys)