Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-30 | Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed | Rémi Verschelde | |
xorshift32 PRNG for Math::rand_from_seed() | |||
2016-10-29 | Merge pull request #6901 from volzhs/fix-inputevent-compare | Ignacio Etcheverry | |
Fix comparison bug with InputEvent | |||
2016-10-27 | Fix locale for macOS-style locales | Damon | |
2016-10-27 | Change set_locale to fallback to the global language (#6910) | Damon Myers | |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde | |
Adding IPv6 support | |||
2016-10-23 | Fix comparison bug with InputEvent | volzhs | |
2016-10-20 | added implementation of is_valid_ip_address() | Ariel Manzur | |
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur | |
2016-10-19 | address type for http client | Ariel Manzur | |
2016-10-19 | fixed some byte order and parsing problems | Ariel Manzur | |
2016-10-18 | adding ipv6 | Ariel Manzur | |
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-17 | Merge pull request #6733 from Cruel/patch-1 | Rémi Verschelde | |
Use int consistently instead of int32_t for Vectors | |||
2016-10-17 | Merge pull request #6698 from razvanc-r/fix_hash_float | Rémi Verschelde | |
Fixes hash float negative 0 problem | |||
2016-10-13 | Properly handle absolute paths in Globals::localize_path | Fabio Alessandrelli | |
This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder | |||
2016-10-12 | Fixes hash float negative 0 problem | Răzvan Cosmin Rădulescu | |
Before this was giving an error: var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7} print(a) print(a[Vector2(1, 0)]) print(a[-Vector2(1, 0)]) This simple commit fixes the issue. | |||
2016-10-10 | xorshift32 PRNG for Math::rand_from_seed() | yg2f | |
should fixes #1043 PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html | |||
2016-10-09 | Merge pull request #6743 from mateka/issue-6296 | Rémi Verschelde | |
Issue #6296: When searching for control, checking if matrix is inversible | |||
2016-10-08 | Added simple check to viewport, if matrix32 is invesile ↵ | Mateusz Adamczyk | |
(https://github.com/godotengine/godot/issues/6296). | |||
2016-10-06 | Use int instead of int32_t for Vectors | Thomas Edvalson | |
2016-10-04 | fixes #6331, Variant::can_convert | Răzvan Cosmin Rădulescu | |
2016-10-03 | Merge pull request #6675 from J08nY/issue-vector3-angle-to | Rémi Verschelde | |
Adds Vector.angle_to(Vector other), fixes #3912 [ci skip] | |||
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY | |
2016-10-03 | Vector3: format properly, fix indents | J08nY | |
2016-10-03 | Merge pull request #6686 from Faless/inputevent_none_fix | Rémi Verschelde | |
Properly encode InputEvent of type NONE. Fix #5987 | |||
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6650 from volzhs/resource-path | Rémi Verschelde | |
Fix error when using 2 or more slashes on resource path | |||
2016-10-03 | Merge pull request #6608 from Hinsbart/signal_err | Rémi Verschelde | |
Throw error when trying to emit a non-existing signal. | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-03 | Merge pull request #6304 from razvanc-r/master | Rémi Verschelde | |
(Array) .pop_front, .pop_back & .remove return values instead of void | |||
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli | |
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file. | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-09-30 | Fix error when using 2 or more slashes on resource path | volzhs | |
2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas | |
fixes #6621 | |||
2016-09-26 | Merge pull request #6568 from Hinsbart/joy_names | Rémi Verschelde | |
Add functions to get readable names for joystick events | |||
2016-09-25 | Throw error when trying to emit a non-existing signal. | Andreas Haas | |
closes #6017 | |||
2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | |
Closes #6476 | |||
2016-09-20 | Merge pull request #6557 from anneomcl/master | Ignacio Etcheverry | |
Fix for #6158 | |||
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-20 | Merge pull request #6552 from Hinsbart/vec2_clamped | Rémi Verschelde | |
Expose Vector2::clamped() to scripts | |||
2016-09-19 | Expose Vector2::clamped() to scripts | Andreas Haas | |
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^ | |||
2016-09-17 | Merge pull request #6504 from Hinsbart/joy_axis | Rémi Verschelde | |
Fix input action pressed state not changing for quick joystick moveme… | |||
2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | |
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | |
It's pretty fast, use it for games where Navigation does not cut it. | |||
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | |
pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types |