Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-28 | Merge pull request #43061 from qarmin/crash_when_prining_nodes | Rémi Verschelde | |
Fix crash when printing leaked nodes | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-28 | Merge pull request #43903 from cptchuckles/fix-sign | Rémi Verschelde | |
Fix SGN macro | |||
2020-11-28 | Mention lack of optional setter arguments in `ClassDB::add.property()` | Hugo Locurcio | |
2020-11-27 | Fix SGN macro | jcgollnick | |
This version behaves the way the documentation states: 0 values will resolve to 0 instead of +1 | |||
2020-11-27 | Merge pull request #40136 from Jummit/multiplayer-root-node-getters | Fabio Alessandrelli | |
Add root_node as property of MultiplayerAPI | |||
2020-11-27 | Disable SO_REUSEADDR for UDP. | Fabio Alessandrelli | |
It allows binding multiple sockets to the same ADDR:PORT (unlike TCP, which still requires different ADDR:PORT combinations). | |||
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵ | bruvzg | |
TextServer. | |||
2020-11-26 | Removed references to 'registering_order', as it was unused. | Eric M | |
2020-11-25 | Merge pull request #43864 from vnen/fix-print-utilities | Rémi Verschelde | |
Fix prints and printt functions printing as errors | |||
2020-11-25 | Fix prints and printt functions printing as errors | George Marques | |
2020-11-25 | Core: Always enable ptrcall, remove PTRCALL_ENABLED define | Rémi Verschelde | |
ptrcall is now also used to optimize calls in GDScript, on top of the existing use by the GDNative and Mono modules. It no longer makes sense to make it optional. | |||
2020-11-24 | Merge pull request #43730 from qarmin/core_drivers_default_values | Rémi Verschelde | |
Initialize class/struct variables with default values in core/ and drivers/ | |||
2020-11-23 | Initialize class/struct variables with default values in core/ and drivers/ | Rafał Mikrut | |
2020-11-23 | Fix DebuggerMarshalls errors while profiling | PouleyKetchoupp | |
Fixed check for array size before func_size: when func_size is 0 there's only 1 entry left and not 3. | |||
2020-11-23 | Make warning about Reference singletons more accurate | Pedro J. Estébanez | |
2020-11-23 | Merge pull request #43627 from aaronfranke/pixelvi | Rémi Verschelde | |
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | |||
2020-11-23 | Merge pull request #43725 from vnen/gdscript-typed-vm-2 | Rémi Verschelde | |
GDScript: Typed VM Take 2 | |||
2020-11-21 | Add extra functions to VariantInternal | George Marques | |
- Allow getting an opaque pointer, no matter the type (for ptrcall). - Allow setting object pointer and id directly. - Allow initializing the data given a type, to allow properly setting return types on ptrcalls. | |||
2020-11-21 | Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv | Aaron Franke | |
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com> | |||
2020-11-20 | Variant: Merge get() and validated_get() | George Marques | |
Since they do pretty much the same thing. The validated_get() was renamed to get() since that is more performant. | |||
2020-11-20 | Fix variant getters not setting return type | George Marques | |
The validated getters were only setting the value without changing the type, leading to wrong results. This uses the same path used for methods to the same purpose. | |||
2020-11-19 | Merge pull request #43591 from madmiraal/fix-43520 | Rémi Verschelde | |
Update joy button and stick names, enums and documentation | |||
2020-11-19 | Update joy button and stick names, enums and documentation | Marcel Admiraal | |
2020-11-19 | Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional | Rémi Verschelde | |
Made serialization of Command toggleable when saving InputEvents. | |||
2020-11-19 | Merge pull request #43682 from RandomShaper/warn_reference_singleton | Rémi Verschelde | |
Warn about singleton being a Reference | |||
2020-11-19 | Made serialization of Command toggleable when saving InputEvents. | Eric M | |
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command. | |||
2020-11-19 | Warn about singleton being a Reference | Pedro J. Estébanez | |
2020-11-19 | Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals | Rémi Verschelde | |
load_from_globals() -> load_from_project_settings() | |||
2020-11-19 | load_from_globals() -> load_from_project_settings() | Eric M | |
2020-11-18 | Fix crash duplicating local-to-scene resources | Pedro J. Estébanez | |
2020-11-18 | Fix return type on builtin validated calls | George Marques | |
Before it was being set to the base type instead of the actual return type. | |||
2020-11-17 | Fix crash when printing leaked nodes | Rafał Mikrut | |
2020-11-17 | Merge pull request #43612 from akien-mga/variant-utils-doc | Rémi Verschelde | |
doc: Sync classref with Variant utility methods | |||
2020-11-17 | doc: Sync classref with Variant utility methods | Rémi Verschelde | |
Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this. | |||
2020-11-17 | Merge pull request #43610 from RandomShaper/fix_res_duplicate | Rémi Verschelde | |
Fix crash in resoure duplicate | |||
2020-11-17 | Fix crash in resoure duplicate | Pedro J. Estébanez | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-16 | Merge pull request #43233 from madmiraal/fix-42876 | Rémi Verschelde | |
Remove unneeded filter on joy_axis() | |||
2020-11-16 | Merge pull request #43493 from timothyqiu/request-absolute-authority | Fabio Alessandrelli | |
Allow HTTPClient to talk to a proxy server | |||
2020-11-16 | Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups | Rémi Verschelde | |
Remove property groups for Pause Mode and Script | |||
2020-11-16 | Merge pull request #42976 from aaronfranke/input-get-axis | Rémi Verschelde | |
Allow getting Input "axis" and "vector" values by specifying multiple actions | |||
2020-11-16 | Merge pull request #43289 from KoBeWi/removelease_action | Rémi Verschelde | |
Release pressed action if event is removed | |||
2020-11-15 | Remove property groups for Pause Mode and Script | Hugo Locurcio | |
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840. | |||
2020-11-15 | fix custom loader/saver broken | Zae | |
2020-11-14 | Allows HTTPClient to talk to proxy server | Haoyu Qiu | |
* Makes request uri accept absolute URL and authority * Adds Host header only when missing | |||
2020-11-12 | Release pressed action if event is removed | Tomasz Chabora | |
2020-11-11 | Refactor variant built-in methods yet again. | reduz | |
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion | |||
2020-11-11 | Merge pull request #43372 from aaronfranke/clamp-fixes | Rémi Verschelde | |
Minor clamp and float fixes |