Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-15 | Merge pull request #44406 from vnen/variant-ptr-construct | Rémi Verschelde | |
Add PtrConstruct template to use in Variant constructors | |||
2020-12-15 | Change template order in method_ptrcall.h | George Marques | |
To be consistent with the enum in Variant so missing types can be more easily spotted. | |||
2020-12-15 | Add PtrConstruct template to use in Variant constructors | George Marques | |
Since the PtrToArg::encode requires the value to be constructed previously. With PtrConstruct this is not required. | |||
2020-12-15 | Merge pull request #44275 from vnen/variant-function-arg-pointers | Rémi Verschelde | |
Use pointer parameters in Variant function pointers | |||
2020-12-15 | Quick fix to incorrect error messages when writing to compressed or ↵ | Andy Savage | |
encrypted files. | |||
2020-12-14 | Fixed mistakes in InputEvent as_text and to_string implementations. | EricEzaM | |
2020-12-12 | Merge pull request #44315 from madmiraal/fix-handles-baseexception | Rémi Verschelde | |
Don't handle BaseException in build scripts | |||
2020-12-12 | Don't handle BaseException in build scripts | Marcel Admiraal | |
2020-12-11 | wrong double quote output with .csv fixed | Alf Kraus | |
2020-12-10 | Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 | Rémi Verschelde | |
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet. | |||
2020-12-10 | Fix object check on Variant key checker | George Marques | |
2020-12-10 | Use pointer parameters in Variant function pointers | George Marques | |
Instead of references. This is needed because those function pointers are used in GDNative which needs to work with plain C, which doesn't support passing parameters by reference. | |||
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Merge pull request #43931 from bruvzg/ctl_comp_font | Rémi Verschelde | |
[Complex Text Layouts] Add compatibility for legacy Font resources. | |||
2020-12-09 | Merge pull request #44199 from bruvzg/pvs_fixes_1 | Rémi Verschelde | |
PVS-Studio static analyzer fixes | |||
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-09 | Merge pull request #44161 from Faless/fix/fa_buffered_remove | Rémi Verschelde | |
Remove unused FileAccessBuffered | |||
2020-12-08 | Merge pull request #44089 from Xrayez/rng-state | Rémi Verschelde | |
Add ability to restore `RandomNumberGenerator` state | |||
2020-12-08 | Merge pull request #43742 from qarmin/editor_modules_default_values | Rémi Verschelde | |
Initialize class/struct variables with default values in platform/ and editor/ | |||
2020-12-08 | Constify ScriptLanguage.can_inherit_from_file | Emmanuel Leblond | |
2020-12-08 | Merge pull request #44148 from Calinou/tweak-log-file-names | Rémi Verschelde | |
Tweak log file names for consistency between Mono and non-Mono logs | |||
2020-12-07 | Add ability to restore `RandomNumberGenerator` state | Andrii Doroshenko (Xrayez) | |
- added `state` as a property to restore internal state of RNG; - `get_seed()` returns last seed used to initialize the state rather than the current state. Co-authored-by: MidZik <matt.idzik1@gmail.com> | |||
2020-12-07 | Improve argument names for core types | Aaron Franke | |
2020-12-06 | Tweak log file names for consistency between Mono and non-Mono logs | Hugo Locurcio | |
- Avoid spaces in Mono log file names. - Use a `.log` extension for Mono logs, just like non-Mono logs. - Use periods to separate hours/minutes/seconds for non-Mono logs. | |||
2020-12-06 | Remove now unused FileAccessBuffered. | Fabio Alessandrelli | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-04 | Merge pull request #44084 from vnen/float-is-real | Rémi Verschelde | |
Rename TYPE_REAL to TYPE_FLOAT | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-12-03 | Reorganize rendering server. | reduz | |
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon. | |||
2020-12-03 | Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets | Rémi Verschelde | |
Fix subtracting colors and quats | |||
2020-12-03 | Fix subtracting colors and quats | Tomasz Chabora | |
2020-12-03 | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string | Rémi Verschelde | |
InputEvent as_text now returns readable string. Added to_string for debug strings | |||
2020-12-03 | Merge pull request #44061 from madmiraal/fix-44056 | Rémi Verschelde | |
Ignore hint entries in game controller mapping | |||
2020-12-03 | Merge pull request #43536 from jonbonazza/hmac | Fabio Alessandrelli | |
feat: HMAC support in Crypto APIs | |||
2020-12-03 | Ignore hint entries in game controller mapping | Marcel Admiraal | |
2020-12-03 | [Complex Text Layouts] Add compatibility for legacy Font resources. | bruvzg | |
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Fix .pck lookup for extensionless binary in macOS resources. | bruvzg | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-11-30 | Fix VariantInternal initialization and setting of object | George Marques | |
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended. | |||
2020-11-29 | Documentation generation for GDScript | Thakee Nathees | |
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | |||
2020-11-28 | Merge pull request #43061 from qarmin/crash_when_prining_nodes | Rémi Verschelde | |
Fix crash when printing leaked nodes | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-28 | Merge pull request #43903 from cptchuckles/fix-sign | Rémi Verschelde | |
Fix SGN macro | |||
2020-11-28 | Mention lack of optional setter arguments in `ClassDB::add.property()` | Hugo Locurcio | |
2020-11-27 | Fix SGN macro | jcgollnick | |
This version behaves the way the documentation states: 0 values will resolve to 0 instead of +1 | |||
2020-11-27 | Merge pull request #40136 from Jummit/multiplayer-root-node-getters | Fabio Alessandrelli | |
Add root_node as property of MultiplayerAPI |