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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-13
Fix some warnings about unhandled switch cases
Johan Manuel
2016-07-24
Merge pull request #5524 from pkowal1982/master
Juan Linietsky
2016-07-24
Turn some prints to error logs, remove others
Rémi Verschelde
2016-07-23
Fix warnings in core/variant_op.cpp
Johan Manuel
2016-07-22
Merge pull request #5847 from 29jm/patch-3
Rémi Verschelde
2016-07-21
Expose virtual keyboard functions to GDScript
Johan Manuel
2016-07-21
Merge pull request #5560 from vnen/os-request-attention
Rémi Verschelde
2016-07-19
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-19
Fixed properly not save signals that already exist in their base scenes, clos...
Juan Linietsky
2016-07-19
Fix main scene not being saved when set via Play button
Rémi Verschelde
2016-07-19
Revert "Homogeinize resource formats loaders/savers"
Rémi Verschelde
2016-07-18
Merge pull request #5709 from akien-mga/pr-get-engine-version
Rémi Verschelde
2016-07-18
OS: Add get_engine_version method
Rémi Verschelde
2016-07-18
Merge pull request #5718 from jay3d/master
Rémi Verschelde
2016-07-17
Remove some noisy debug prints
Rémi Verschelde
2016-07-16
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Juan Linietsky
2016-07-16
i18n: Add missing locale identifiers for Bengali and Urdu
Rémi Verschelde
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-14
Fix binding of File::get_sha256()
George Marques
2016-07-10
Merge pull request #5559 from Hinsbart/connected_joysticks
punto-
2016-07-10
Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
Juan Linietsky
2016-07-10
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
Juan Linietsky
2016-07-09
Merge pull request #5589 from akien-mga/pr-unused-var
Rémi Verschelde
2016-07-08
classref: Fix arg name for is_action_pressed/released
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-07
Array has(var value) function
Pawel Kowal
2016-07-05
Make sure builtin types' constants remain in order
George Marques
2016-07-05
Add OS.request_attention() for Windows
George Marques
2016-07-05
Fixed HQ2x compiler warnings
J08nY
2016-07-05
Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-03
windows get_latin_keyboard_variant() implementation and gdscript binding
SuperUserNameMan
2016-07-02
Merge pull request #5522 from neikeq/pr-issue-5519
Juan Linietsky
2016-07-02
Prettier str() for arrays
Ignacio Etcheverry
2016-06-29
Do a second stage remap, so it considers translation first, atlas second, clo...
Juan Linietsky
2016-06-28
Make text formats preferent over binary ones
Pedro J. Estébanez
2016-06-28
Tidy up population of extensions list
Pedro J. Estébanez
2016-06-28
Homogeinize resource formats loaders/savers
Pedro J. Estébanez
2016-06-28
Fix style bug in event queue
Rémi Verschelde
2016-06-27
fix bug in reporting of message queue size
Juan Linietsky
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
Properly deliver localized coordinates when passing gui events through parent...
Juan Linietsky
2016-06-26
Add support to String type in gdscript iteration. #5188
Samuel Grigolato
2016-06-26
Cleaner way to enable ptrcall
Juan Linietsky
2016-06-26
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-26
Merge pull request #5412 from vnen/dvector-invert-bind
Rémi Verschelde
2016-06-25
Expose *Array.invert() to script
George Marques
2016-06-25
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-24
changed way to return reference
Juan Linietsky
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