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2021-09-15Merge pull request #52693 from akien-mga/fixup-inputmap-macos-overrideRémi Verschelde
InputMap: Fixup `macos` feature tag overrides after #52291
2021-09-15InputMap: Fixup `macos` feature tag overrides after #52291Rémi Verschelde
Fixes #52691.
2021-09-15--single-window is passed through project manager.Jacob Edie
This means you can start godot with --single-window
2021-09-15Merge pull request #52123 from lightspot21/fix-placement-new-warningRémi Verschelde
Silence false-positive warning for malformed placement new on GCC 11.1
2021-09-15Merge pull request #52562 from BastiaanOlij/gd_extensions_register_driversRémi Verschelde
Add driver types to GD extension initialisation levels
2021-09-15Merge pull request #52291 from Calinou/inputmap-rename-osx-macosRémi Verschelde
Rename `osx` to `macos` in input map feature tag handling
2021-09-15Rename `osx` to `macos` in input map feature tag handlingHugo Locurcio
This follows the general feature tag rename for 4.0.
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
Remove unnecessary conversion between triangle data and vertex data whenever possible.
2021-09-15Fix placement new on zero-sized region warning on GCC 11.1Grigoris Pavlakis
On latest (11.1 as of this commit) GCC, the following warning is continuously issued during build: warning: placement new constructing an object of type 'SafeNumeric<unsigned int>' and size '4' in a region of type 'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=] This happens because on 98ceb60eb4 the new operator override used was dropped and replaced with standard placement new. GCC sees the subtraction from the pointer and complains as it thinks that the SafeNumeric is placed outside an allocation, not knowing that the address requested is already inside one. After suggestions, the false positive is silenced, with no other changes.
2021-09-14Merge pull request #52613 from V-Sekai/fix_custom_sync_commandsFabio Alessandrelli
Fix custom multiplayer sync commands
2021-09-14Merge pull request #52535 from e8newallm/52490-type_conversionRémi Verschelde
Added explicit type conversion to uint32_t
2021-09-13Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke
2021-09-13Merge pull request #50375 from Paulb23/code_edit_unit_testsRémi Verschelde
2021-09-13Merge pull request #52049 from theraot/masterRémi Verschelde
2021-09-13Added explicit type conversionsMatthew Newall
2021-09-13Add driver types to GD extension initialisation levelsBastiaan Olij
2021-09-12Fix custom multiplayer sync commandsSaracenOne
2021-09-10Merge pull request #52406 from ellenhp/libvorbisJuan Linietsky
Replace stb_vorbis with libvorbis
2021-09-10Merge pull request #52229 from lawnjelly/basis_quat_warningMax Hilbrunner
Improve Basis::get_quaternion error message
2021-09-09Replace stb_vorbis with libogg+libvorbisEllen Poe
2021-09-08Merge pull request #52408 from GiantBlargg/fix-string-castFabio Alessandrelli
Fix invalid string cast
2021-09-08Multiplayer networking renames/simplificationMax Hilbrunner
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-07Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edgesMax Hilbrunner
Fix emitting duplicate edges for convex hulls
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
Make platform feature tag names lowercase
2021-09-07Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdefMax Hilbrunner
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-05Merge pull request #51722 from ↵Gilles Roudière
TokageItLab/implement-set-read-only-in-extended-class Apply `set_read_only()` to child classes of `EditorProperty` elements
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-09-04fix invalid string castDaniel Doran
2021-09-05Merge pull request #52309 from BastiaanOlij/add_extension_index_functionsBastiaan Olij
Add functions for access members by index on packed array objects
2021-09-02Fix _send_default_spawn_default function sending zero lengthSaracenOne
PackedByteArray when deriving from a single PackedByteArray state variant.
2021-09-02Add functions for access members by index on packed array objectsBastiaan Olij
2021-09-01Fix InputMap and display server not nulling singleton on freePaulb23
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-09-01Merge pull request #52026 from Calinou/constiterator-fix-constHugo Locurcio
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-31Remove `#ifdefs` for handling compilation with Visual Studio < 2015Hugo Locurcio
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31Add Vector2.from_angle() methodkobewi
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-31Remove cartesian2polar and polar2cartesiankobewi
2021-08-30Revert " Improve collision generation usability in the new 3D scene import ↵Juan Linietsky
workflow."
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30Improve Basis::get_quaternion error messagelawnjelly
The previous error message incorrectly suggested that any Basis could be fixed by calling get_rotation_quation() or orthonormalize(). This PR points out that only a valid rotation Basis can be fixed in this way.
2021-08-30Try other resolved IPs if one fails to connectHaoyu Qiu
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
2021-08-30Merge pull request #51788 from Faless/mp/4.x_replicator_syncFabio Alessandrelli
[Net] MultiplayerReplicator state sync.