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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-05-05
Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_master
Rémi Verschelde
2017-05-05
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
Rémi Verschelde
2017-05-05
Better explain out of memory error in message queue
Fabio Alessandrelli
2017-05-04
Fix infinite loop in DirAccessPack::get_current_dir()
Pedro J. Estébanez
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-29
Merge pull request #8572 from akien-mga/thirdparty
Rémi Verschelde
2017-04-29
Revert "Use .godot as file extension for project files."
Juan Linietsky
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-28
Split thirdparty smaz.c out of compressed_translation.cpp
Rémi Verschelde
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-26
Fix recognition of resource extensions.
Andreas Haas
2017-04-26
Fix wrong fallback for locale
volzhs
2017-04-24
Merge pull request #8506 from iam13islucky/patch-1
Rémi Verschelde
2017-04-24
Merge pull request #8469 from Melix19/patch-2
Rémi Verschelde
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-23
[3.0] Fix bug in Image::_get_pixelb
iam13islucky
2017-04-23
Update snake_case splitting
Marco Melorio
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Fixed that playing the project opens the project manager
Marco Melorio
2017-04-18
Merge pull request #8441 from tagcup/seed_fix
Rémi Verschelde
2017-04-17
Merge pull request #8375 from Hinsbart/project_extension
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-14
Correct Variant::hash_compare()
Hein-Pieter van Braam
2017-04-11
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
Rémi Verschelde
2017-04-09
Add return value in ClassDB.class_[g|s]et_property bindings
Emmanuel Leblond
2017-04-09
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
Emmanuel Leblond
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
Merge pull request #8286 from Hinsbart/memleaks
Rémi Verschelde
2017-04-06
Core: fix possible memory leaks.
Andreas Haas
2017-04-05
Merge pull request #8214 from tagcup/bounce_reflect_slide
Rémi Verschelde
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-04-03
Merge pull request #8146 from supagu/astar
Rémi Verschelde
2017-04-01
Added ability to change A-star cost function
Fabian Mathews
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-29
Fix polar decomposition in 2D.
Ferenc Arn
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