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Godot with FMOD integration
RayHammer
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Author
2021-07-31
Fix thread start with no user data when target has no default argument
Pedro J. Estébanez
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-30
VariantParser: Fix uninitialized ResourceParser funcs
Rémi Verschelde
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
[Net] Fix Marshalls infinite recursion crash.
Fabio Alessandrelli
2021-07-29
skip uid field length in binary resource if not used
nikitalita
2021-07-29
Use constant for reserved field count
nikitalita
2021-07-29
Fix binary resource loading and saving
nikitalita
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-29
[Net] Fix RPC ID encoding/decoding for Node methods.
Fabio Alessandrelli
2021-07-27
Merge pull request #50939 from vnen/fix-variant-bool-conversion
Rémi Verschelde
2021-07-27
Change Variant bool conversion to uint8_t
George Marques
2021-07-27
[Core] Make enum variant cast and encoding 64 bits
Fabio Alessandrelli
2021-07-27
Fix Set range iterator implementation
Raul Santos
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Merge pull request #38880 from aaronfranke/timer
Hugo Locurcio
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Merge pull request #50854 from SirQuartz/patch-31
Rémi Verschelde
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Fix dead code in `gdnative_interface.cpp`
Nicholas Huelin
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
ResourceUID: Fix `remove_id` binding
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Fix check for the first key in JSON stringify from Dictionary code
Aaron Franke
2021-07-24
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Rémi Verschelde
2021-07-24
New to_***_array method to decode PackedByteArray to Packed***Array
ChristopheClaustre
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50789 from aaronfranke/fix-input-action-raw-str
Rémi Verschelde
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-23
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
Rémi Verschelde
2021-07-23
Merge pull request #50782 from timothyqiu/undoredo-ref
Rémi Verschelde
2021-07-23
Merge pull request #50747 from bruvzg/move_alert_to_os
Rémi Verschelde
2021-07-24
Fix UndoRedo crash when clearing history
Haoyu Qiu
2021-07-23
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-07-22
Fix Input get_action_raw_strength
Aaron Franke
2021-07-22
Make Object "meta" functions take StringName.
Fabio Alessandrelli
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-07-22
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-21
Add min_axis and max_axis to Vector2i
Gilles Roudière
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
Adds ability to debug stringnames
reduz
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
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