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2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-08Change inequality comparison operators to use exact equalityAaron Franke
2020-09-08Initialise Basis elements with a default Basis in the declaration.Marcel Admiraal
Ensures a valid Basis is created with all constructors.
2020-09-07Merge pull request #38308 from bruvzg/sad_security_circusRémi Verschelde
Adds PCK encryption support (using script encryption key for export).
2020-09-07Merge pull request #38944 from Wavesonics/http-gzipFabio Alessandrelli
HttpRequest now handles gzipping response bodies
2020-09-05Adds PCK encryption support (using script encryption key for export).bruvzg
Change default encryption mode from ECB to CFB.
2020-09-04Fixed PackedByteArray GDScript functionsAdam Brown
p_self._data.packed_array needs to be used instead of p_self._data._mem printline
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Ensure header guards enclose entire header.Marcel Admiraal
2020-09-03Merge pull request #41460 from Calinou/improve-resource-load-fail-messageRémi Verschelde
Improve the resource loading error message to mention the need to import
2020-09-03Merge pull request #40400 from Arivval/load-resourcepack-with-offsetRémi Verschelde
Added PCK file loading with offset feature
2020-09-02added load resource pack with offset featureYilin Ma
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format
2020-09-02HTTPRequest now accepts gzipAdam Brown
Added request_raw to HttpRequest Added decompress_dynamic to Compression class Added decompress_dynamic to BytePoolArray Merge doc fix revert
2020-09-02Add VariantInternal classGeorge Marques
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit.
2020-09-02Register GDScript test tools as test commands to run via command-lineAndrii Doroshenko (Xrayez)
2020-09-01Fix invalid CSV in SDL2 controller mappings DBRémi Verschelde
Follow-up to a61cae14696732fca214902161f40450dec2f9cd.
2020-09-01Merge pull request #41669 from strank/hardcoded-op-maxRémi Verschelde
Fix hard-coded OP_MAX in variant_op.cpp
2020-09-01Merge pull request #40868 from aaronfranke/color-html-rgbaRémi Verschelde
Change Color HTML conversion from ARGB to RGBA
2020-09-01Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@d148c6ce4987e0cf58da8100c675eb5db8e43dfe.
2020-09-01Fix hard-coded OP_MAX in variant_op.cppstrank
2020-09-01Simplify html_is_valid and allow it to work with 3 and 4 hex digitsAaron Franke
2020-09-01Change Color HTML conversion from ARGB to RGBAAaron Franke
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-08-31Merge pull request #41635 from jkb0o/masterRémi Verschelde
Clear missed remaps on deinitialization
2020-08-31[funexpected] clear missed remaps on deinitialization, fixes ↵Yakov Borevich
godotengine/godot#34221
2020-08-31Merge pull request #40955 from Calinou/test-add-expressionRémi Verschelde
Add a test suite for Expression
2020-08-27Add a test suite for ExpressionHugo Locurcio
This also makes the first parameter of `Expression::execute()` optional from C++. Previously, it was only optional in the scripting API.
2020-08-26Added debugger plugin supportsimpu
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-25Revert "Check if global class file still exists before registering it"Rémi Verschelde
And revert follow-up regression fix "Remap script path when registering class." After the regression fix, the original issue is valid again so it's better to go back to the previous state. This reverts commits e264ae20d2a828201a50868b3af334a3f8c8a37c and fceb64827ea50364f34f4ba9db3910602d1911bf.
2020-08-25Merge pull request #40443 from SkyLucilfer/PluralsSupportRémi Verschelde
Added plurals and context support to Translation
2020-08-22Improve the resource loading error message to mention the need to importHugo Locurcio
This is a common pitfall when setting up projects in a headless environment.
2020-08-21Fix new black style check failures in various files.Marcel Admiraal
2020-08-19Fix warning using ERR_FAIL_INDEX on unsigned intRémi Verschelde
This method starting being used in 079ca220e14669ef7c31c399985cd2c733af15bd, which now triggers this warning from GCC 10: ``` ./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] ```
2020-08-19Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.SkyJJ
2020-08-19Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ
fixes and updated class Reference.
2020-08-19Added plurals and context support to TranslationSkyJJ
2020-08-18Fixed issues with adding custom project settings and added confirmation ↵Eric M
dialog when deleting settings.
2020-08-14Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-11Merge pull request #41025 from Faless/gdscript/fix_class_nameRémi Verschelde
Remap script path when registering class.
2020-08-10Merge pull request #41043 from ShivamMukherjee/fix-variant-callRémi Verschelde
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10Rewrite ProjectSettings editor advanced optionsStijn Hinlopen
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-05Fix Vector3i and Vector2i AXIS_* constantsVivraan
2020-08-04Remap script path when registering class.Fabio Alessandrelli
Was causing `class_name`-defined scripts to not being loaded in exported games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-07-31Fixes issue with LocalVector remove functionAndrea Catania
2020-07-28Check if global class file still exists before registering itWilson E. Alvarez
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-07-26Merge pull request #39898 from Meriipu/master_gdscriptRémi Verschelde
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26Merge pull request #40670 from vnen/remove-multilevel-callRémi Verschelde
Remove multilevel calls