Age | Commit message (Collapse) | Author |
|
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
|
|
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
|
|
- Parse `.po` files from `doc/translations/*.po` like already done
with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
Strings are automatically dedented and stripped of whitespace to ensure
that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
`EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
not really meaningful.
|
|
Implements estimate/compute_cost for AStar2D
|
|
Fix wrong binding after #37111.
|
|
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.
Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.
Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
|
|
Remove meaningless parameter from bindings
|
|
|
|
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
|
|
Doctool and core: Fix return type in docs for some Variant methods...
|
|
This closes #28503.
|
|
|
|
Generates the rpc and rset info for exported GDScript.
|
|
typedefs: Cleanup unused macros and unnecessary checks
|
|
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.
Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.
Fixes #36986.
|
|
Found via `codespell`
|
|
Resurrect HTML5 platform, add it to CI (no rendering yet)
|
|
|
|
PROPERTY_USAGE_NIL_IS_VARIANT to MethodInfo usage when we have something to return
|
|
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
|
|
|
|
Used to know if we can read or write without blocking.
|
|
|
|
|
|
Drop old semaphore implementation
|
|
|
|
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
|
|
Compilation fixes on Android
|
|
Fixes bugs found by Sonarcloud and Coverity
|
|
|
|
Improve UX of drive letters
|
|
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
|
|
|
|
Typo: in error_macros.h fixed
|
|
Read and write exported infs/nans correctly (#35388)
|
|
|
|
|
|
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.
Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
|
|
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.
This improves the UX on Windows.
In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
|
|
|
|
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
|
|
Fix Variant to Vector<Variant> conversion operator
|
|
Fix InputEventKey::echo property type from INT to BOOL
|
|
Force mipmaps off when importing RGBA4444 textures
|
|
|
|
|
|
|
|
Removed ResourceInteractiveLoader, add built-in threaded loading.
|
|
|
|
|