Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-01 | -removed get_mouse_pos from Input, as it only caused problems | Juan Linietsky | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-05-01 | Sort xml files, so order is constant | est31 | |
Makes xml format work better with version control systems. | |||
2015-04-27 | fixed ColorArray constructor when taking array as parameter | romulox_x | |
2015-04-26 | Fixed bug in array comparison, fixes #1712 | Juan Linietsky | |
2015-04-24 | Ability to convert from nodes or other non resource with a get_rid() ↵ | Juan Linietsky | |
function to a rid | |||
2015-04-24 | Corrected rectangle intersection, fixes #1731 | Juan Linietsky | |
2015-04-22 | resolved some cases wehre built-in doc is not properlt generated, fixes #1719 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -Fixed post-import script-reload buf, fixes #1683 | Juan Linietsky | |
2015-04-18 | -fixed relative path saving to file, fixes #1694 | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -fix vector rotation, fixes #1705 | Juan Linietsky | |
2015-04-13 | -Changed the cubic interpolator, improves situation with PathFollow in #1659 | Juan Linietsky | |
2015-04-12 | -Made sure that "free" function appears in documentation and code ↵ | Juan Linietsky | |
completion, fixes #1664 | |||
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | |
-Added OS.get_splash_tick_msec() to query when splash appeared | |||
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-07 | -fix resolver erase query to avoid running out of slots, fixes #1621 | Juan Linietsky | |
2015-04-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-07 | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | |
shared. Fixes #1646 | |||
2015-04-07 | Merge pull request #1554 from NateWardawg/inspectorupdate | Juan Linietsky | |
Camel casing being capitalized only happens in the inspector now. | |||
2015-04-07 | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | |
Implement combine mode for area | |||
2015-04-07 | Merge pull request #1585 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects add : bool Object.is_queued_for_deletion() | |||
2015-04-07 | Merge pull request #1614 from hurikhan/pr_parameter_names | Juan Linietsky | |
wm api -- set screen parameter names for gdscript | |||
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky | |
2015-04-03 | set screen parameter names for gdscript | hurikhan | |
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-28 | Update object.h | UsernameIsAReservedWord | |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f | |
`object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`. | |||
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli | |
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden | |
2015-03-22 | Revert "Camelcased script variables will now capitalize in the inspector." | Juan Linietsky | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-22 | Merge pull request #1401 from NateWardawg/inspectorupdate | Juan Linietsky | |
Camelcased script variables will now capitalize in the inspector. | |||
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky | |
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE | |||
2015-03-22 | Merge pull request #1521 from codx/master | Juan Linietsky | |
Fix for InputEvent::set_as_action | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-15 | Fix for InputEvent::set_as_action | Alex Bonfim | |
2015-03-08 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-27 | Update global_constants.cpp | theuserbl | |
Making KEY_MASK_CMD usable in GDScript | |||
2015-02-19 | Camelcased script variables will now capitalize in the inspector. | Nathan Warden | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |