Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-15 | Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension | Fabio Alessandrelli | |
Patch `MultiplayerPeerExtension` to allow derived classes | |||
2021-12-14 | Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵ | Xavier Sellier | |
time to properly start | |||
2021-12-11 | Update MultiplayerPeerExtension class registration to non-virtual | MorganKF | |
Fix formatting | |||
2021-12-10 | Added check to get_all_locales to avoid adding duplicate locales to array | raphaelazev | |
2021-12-10 | Improve Directory content navigation | Tomasz Chabora | |
2021-12-10 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4. | |||
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-06 | Merge pull request #55603 from Calinou/add-os-crash-method | Fabio Alessandrelli | |
Add an `OS.crash()` method for testing system crash handler | |||
2021-12-06 | Merge pull request #55661 from KoBeWi/joys_of_connection | Rémi Verschelde | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Merge pull request #47257 from timothyqiu/http-client-proxy | Rémi Verschelde | |
2021-12-06 | Unexpose joy_connection_changed method | kobewi | |
2021-12-03 | Add an `OS.crash()` method for testing system crash handler | Hugo Locurcio | |
This makes it possible to test the system's crash handler without having to modify engine code or exploit an engine bug. | |||
2021-12-03 | Make overridden properties link to parent definition | Yuri Sizov | |
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com> | |||
2021-12-03 | Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums | Rémi Verschelde | |
2021-12-03 | Merge pull request #55470 from groud/move_godot_object_init_to_extension | Rémi Verschelde | |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). | |||
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | |
2021-12-02 | Merge pull request #37626 from aaronfranke/rect2-warnings | Max Hilbrunner | |
Print warnings when using a Rect2 or AABB with a negative size | |||
2021-12-02 | Merge pull request #47294 from sebastian-heinz/patch-1 | Rémi Verschelde | |
2021-12-02 | Merge pull request #38604 from Calinou/astar-rename-get-point-ids | Rémi Verschelde | |
2021-12-02 | allow variant construction in expressions | sebastian-heinz | |
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos | |
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere. | |||
2021-12-01 | Sort and group theme properties in docs, improve formatting for theme and enums | Yuri Sizov | |
2021-11-30 | Warn when using an AABB or Rect2 with a negative size | Aaron Franke | |
2021-11-30 | Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity | Hugo Locurcio | |
The same has been done for AStar2D as well. | |||
2021-11-30 | Change gdnative interface so that Godot object initialization should be ↵ | Gilles Roudière | |
triggered from the extension side | |||
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | |||
2021-11-29 | Enable sorting of operator methods in class documentation. | Marcel Admiraal | |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke | |
2021-11-26 | Fix wrong comparison with default values | Ricardo Subtil | |
2021-11-26 | Fix console colors on Windows | Yuri Roubinsky | |
2021-11-25 | Don't show errors when getting nonexistent settings | Aaron Franke | |
2021-11-25 | Move logic for saving project features to ProjectSettings save_custom | Aaron Franke | |
2021-11-24 | Project feature warning system | Aaron Franke | |
2021-11-24 | Merge pull request #52456 from kleonc/image-fill-rect | Rémi Verschelde | |
2021-11-24 | Adds proxy support for HTTPClient | Haoyu Qiu | |
Also fixed a potential infinite loop when connecting to server. | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb() | kleonc | |
Co-authored-by: Lightning_A <aaronjrecord@gmail.com> | |||
2021-11-23 | Add Image::fill_rect method | kleonc | |
2021-11-23 | Add Input.is_physical_key_pressed method. | bruvzg | |
2021-11-23 | Merge pull request #55223 from bruvzg/gde_dict_index | Rémi Verschelde | |
2021-11-22 | Ignore override.cfg when in editor | kobewi | |
2021-11-22 | [GDExtension] Implement missing Dictionary index operators. | bruvzg | |
Co-authored-by: Bastiaan Olij <mux213@gmail.com> | |||
2021-11-21 | Fix crash when executing PackedDataContainer._iter_init | Haoyu Qiu | |
2021-11-20 | Merge pull request #54932 from briansemrau/expose-main-thread-id | Rémi Verschelde | |
2021-11-19 | [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. | Fabio Alessandrelli | |
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR. | |||
2021-11-19 | Merge pull request #54499 from Faless/threads/4.x_work_pool_default | Rémi Verschelde | |