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2021-12-15Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extensionFabio Alessandrelli
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-14Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵Xavier Sellier
time to properly start
2021-12-11Update MultiplayerPeerExtension class registration to non-virtualMorganKF
Fix formatting
2021-12-10Added check to get_all_locales to avoid adding duplicate locales to arrayraphaelazev
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4.
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-06Merge pull request #55603 from Calinou/add-os-crash-methodFabio Alessandrelli
Add an `OS.crash()` method for testing system crash handler
2021-12-06Merge pull request #55661 from KoBeWi/joys_of_connectionRémi Verschelde
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Merge pull request #47257 from timothyqiu/http-client-proxyRémi Verschelde
2021-12-06Unexpose joy_connection_changed methodkobewi
2021-12-03Add an `OS.crash()` method for testing system crash handlerHugo Locurcio
This makes it possible to test the system's crash handler without having to modify engine code or exploit an engine bug.
2021-12-03Make overridden properties link to parent definitionYuri Sizov
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enumsRémi Verschelde
2021-12-03Merge pull request #55470 from groud/move_godot_object_init_to_extensionRémi Verschelde
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #37626 from aaronfranke/rect2-warningsMax Hilbrunner
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02Merge pull request #47294 from sebastian-heinz/patch-1Rémi Verschelde
2021-12-02Merge pull request #38604 from Calinou/astar-rename-get-point-idsRémi Verschelde
2021-12-02allow variant construction in expressionssebastian-heinz
2021-12-01Rename Vector parameters to be consistentRaul Santos
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
2021-12-01Sort and group theme properties in docs, improve formatting for theme and enumsYuri Sizov
2021-11-30Warn when using an AABB or Rect2 with a negative sizeAaron Franke
2021-11-30Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarityHugo Locurcio
The same has been done for AStar2D as well.
2021-11-30Change gdnative interface so that Godot object initialization should be ↵Gilles Roudière
triggered from the extension side
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-29Enable sorting of operator methods in class documentation.Marcel Admiraal
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-26Fix wrong comparison with default valuesRicardo Subtil
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-25Don't show errors when getting nonexistent settingsAaron Franke
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-24Project feature warning systemAaron Franke
2021-11-24Merge pull request #52456 from kleonc/image-fill-rectRémi Verschelde
2021-11-24Adds proxy support for HTTPClientHaoyu Qiu
Also fixed a potential infinite loop when connecting to server.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()kleonc
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23Add Image::fill_rect methodkleonc
2021-11-23Add Input.is_physical_key_pressed method.bruvzg
2021-11-23Merge pull request #55223 from bruvzg/gde_dict_indexRémi Verschelde
2021-11-22Ignore override.cfg when in editorkobewi
2021-11-22[GDExtension] Implement missing Dictionary index operators.bruvzg
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-21Fix crash when executing PackedDataContainer._iter_initHaoyu Qiu
2021-11-20Merge pull request #54932 from briansemrau/expose-main-thread-idRémi Verschelde
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
2021-11-19Merge pull request #54499 from Faless/threads/4.x_work_pool_defaultRémi Verschelde