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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2018-03-15
Merge pull request #17388 from Hinsbart/mono_class_name
Rémi Verschelde
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-03-14
Fix mismatch between Color.h and Color.from_hsv()
Bernhard Liebl
2018-03-13
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
Rémi Verschelde
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-13
Fix a potential bug hinted by clang
Bojidar Marinov
2018-03-13
Added File.get_path and File.get_path_absolute functions
Marcelo Fernandez
2018-03-13
Merge pull request #17254 from Chaosus/updatewrap
Rémi Verschelde
2018-03-13
Merge pull request #17257 from and3rson/master
Rémi Verschelde
2018-03-13
Merge pull request #17311 from marcelofg55/export_err_checks
Rémi Verschelde
2018-03-13
Merge pull request #17440 from viktor-ferenczi/issue-5042
Rémi Verschelde
2018-03-13
Merge pull request #17319 from eska014/polyclipper-toolsonly
Rémi Verschelde
2018-03-12
Fix non working action names containing whitespaces
robfram
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
2018-03-08
Merge pull request #16485 from poke1024/vector2-cross
Rémi Verschelde
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-03-07
Reinstate WebGL 1.0 driver in HTML5 platform
Leon Krause
2018-03-06
Build polygon clipper only in tools builds
Leon Krause
2018-03-06
Adjust decimal precision
ShyRed
2018-03-06
Improved error checking at EditorExportPlatformPC::export_project
Marcelo Fernandez
2018-03-06
Update wrap functions
Chaosus
2018-03-04
Fix garbage in string padding.
Andrew Dunai
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-03-04
Fix wrong SSL handshake
Pedro J. Estébanez
2018-03-03
enhance mipmaps
Mavropoulos Ioannis
2018-03-03
Add new MultiplayerAPI class
Fabio Alessandrelli
2018-02-28
Allow degenerate triangles in polygon triangulation when necessary.
Nicolas Silva
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-24
(Magnify|Pan)Gesture: implement as_text
Poommetee Ketson
2018-02-24
change to clang format
Neil Graham
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-23
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-02-22
Color:fix setting V switch S to old V value
Poommetee Ketson
2018-02-22
Save runtime node as scene from the remote scene tree.
geequlim
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
Fix loading project.binary from PCK file
Rémi Verschelde
2018-02-21
add Image::bumpmap_to_normalmap conversion function
Neil Graham
2018-02-19
Merge pull request #15563 from poke1024/gdscript-shuffle
Rémi Verschelde
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-19
Improve error reporting of ProjectSettings::setup()
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-14
Add locale renames for Hebrew and Indonesian on Windows
Rémi Verschelde
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Rémi Verschelde
2018-02-14
Merge pull request #16169 from hungrymonkey/issue_16160
Rémi Verschelde
2018-02-14
Add mbedtls module
Fabio Alessandrelli
2018-02-12
Added OS::center_window to center the window precisely on desktop platforms
Marcelo Fernandez
2018-02-12
fix for segfault when using CallBasic in visual script on release build
Ibrahn Sahir
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