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2021-05-04Merge pull request #48430 from reduz/add-rpc-to-callableRémi Verschelde
Add RPC support to Callable
2021-05-04Rename `doubleclick` to `double_click`Aaron Franke
2021-05-04Merge pull request #48418 from KoBeWi/press_enter_to_completeRémi Verschelde
Add Enter as alternate key to complete code
2021-05-03Add RPC to Callablereduz
-Up to each scripting language to implement this -If not supported for the function, it will just error when you try to call
2021-05-03Add Enter as alternate key to complete codekobewi
2021-05-03Check PHashTranslation generate p_from is validMaxStgs
2021-05-03Cast Unix time to uint in the randomize functionGeorge Marques
This returns a double while the other values are all uint64_t. The clang compiler gives a warning since converting the constant to double loses precision.
2021-05-03Merge pull request #35245 from qarmin/unsigned_bit_shiftRémi Verschelde
Don't allow to use in bit shift negative operands
2021-05-03Merge pull request #48205 from Faless/net/4.x_url_parsingFabio Alessandrelli
[Net] Implement String::parse_url for parsing URLs.
2021-04-30Merge pull request #48242 from reduz/particle-trailsRémi Verschelde
Implement Particle Trails
2021-04-30Implement Particle Trailsreduz
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
2021-04-30Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix ↵bruvzg
drive names as UTF-8 encoded.
2021-04-28Merge pull request #46476 from DarknessCatt/masterRémi Verschelde
Add fill method to Arrays and PackedArrays
2021-04-28Fix area calculation of Face3Pasi Nuutinmaki
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value. "Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27Raise error if Resource is of wrong type as function argumentFlorian Kothmeier
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27Merge pull request #47398 from Faless/feature/network-local-port-salvagedRémi Verschelde
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
The current code style guidelines forbid the use of `auto`. Some uses of `auto` are still present, such as in UWP code (which can't be currently tested) and macros (where removing `auto` isn't easy).
2021-04-26[Net] Implement String::parse_url for parsing URLs.Fabio Alessandrelli
Splits the URL into (scheme, host, port, path). Supports both literal IPv4 and IPv6. Strip credentials when present (e.g. http://user:pass@example.com/). Use that function in both HTTPRequest and WebSocketClient.
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-23NodePath: Remove unimplemented `get_parent()` methodRémi Verschelde
Fixes #48100.
2021-04-22Make randomize() use unix time tookobewi
2021-04-22Add type_traits include for `std::is_trivially_destructible`Rémi Verschelde
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-20Merge pull request #47956 from vnen/gdscript-double-stackRémi Verschelde
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-18Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestionsRémi Verschelde
Print suggestions when requesting a nonexistent InputMap action
2021-04-18Print suggestions when requesting a nonexistent InputMap actionHugo Locurcio
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-17Avoid creating joy_names map entries when using Map operator[]Marcel Admiraal
2021-04-16Remove return value type adjust of builtin method callsGeorge Marques
Make calls faster with the caveat that the caller needs to make sure that the return value type is already correct.
2021-04-16Merge pull request #47701 from vnen/gdscript-test-runnerRémi Verschelde
2021-04-16Merge pull request #47726 from dalexeev/patch-1Rémi Verschelde
Fix `Color::get_{r,g,b,a}8`
2021-04-14Separate set.h from map.hBartłomiej T. Listwon
2021-04-12Fix PackedFloat32Array get index not workingJulien Nguyen
2021-04-12This renames PacketPeerUDP.listen to bind.Fabio Alessandrelli
2021-04-12Allow local port control on net_socket connectionsdam
2021-04-11Fix `_File::get_buffer` length always set to p_lengthJohannes
2021-04-10Merge pull request #47761 from reduz/packedbytearray-marshallingRémi Verschelde
Add marshalling to PackedByteArray
2021-04-10Merge pull request #47512 from DanielKriz/bugfix/uri_encodeFabio Alessandrelli
fix wrong encoding format in uri_encode
2021-04-10Add marshalling to PackedByteArrayreduz
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10fix wrong encoding in uri_encodeDaniel Kříž
2021-04-09Fix `Color::get_{r,g,b,a}8`Danil Alexeev
Closes #47022.
2021-04-08Set resource path earlier on ProjectSettings setupGeorge Marques
Since loading the config might use the resource path, it needs to be set before that happens.
2021-04-06Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@01dce71403e93eb699cc156f3237725863f0105a.
2021-04-06Add flag to stop printing to stdout/stderrGeorge Marques
This allows the terminal output to be suppressed but still be captured by print/error handlers.
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-02fix crash on null class in ClassDB.get_property() and set_property()jmb462