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2015-09-25Update mi.nameBojidar Marinov
2015-09-25Removed a badly listed parameter from funcRef::call_func...Bojidar Marinov
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-24Add missing \n to world_wrap. Close #2516Bojidar Marinov
2015-09-23Fix _xml_unescape, as suggested by @reduzBojidar Marinov
2015-09-23Flip < and > in String::xml_escape. Close #2511Bojidar Marinov
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
2015-08-04more debugger fixesJuan Linietsky
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
2015-08-02live debug fixesJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-07-28adding some base64 marshallspunto-
2015-07-15added floor() and ceil() to Vector3MrGreenTea
2015-07-10Fix List::move_before for front and back elementssheepandshepherd
2015-06-30Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
2015-06-23Added helper methods to InputEventJaguar
2015-06-22Merge pull request #2072 from jrimclean/masterJuan Linietsky
2015-06-22small in place fixesJuan Linietsky
2015-06-22Merge pull request #2144 from Krzycho666/UndoRedo_fixJuan Linietsky
2015-06-22added some missing biddingskrzycho
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
2015-06-21- added GDscript bidings for UndoRedo class mechanizmkrzycho
2015-06-14missing changesJuan Linietsky
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-06-11Changed floats to 'real_t'.James McLean
2015-06-11Changed 'scale' to 'scale_basis' in 'interpolate_with'.James McLean
2015-06-11Implemented interpolation for affine transformations (Matrix32::interpolate_w...James McLean
2015-06-09Added rot/pos constructor for Matrix32 variant.James McLean
2015-06-08Fixed get_packet/put_packet bindings in PacketPeer.James McLean
2015-06-07Merge pull request #2037 from est31/use-local-winJuan Linietsky
2015-06-07Merge pull request #2029 from est31/rawarrayJuan Linietsky