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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-09-25
Update mi.name
Bojidar Marinov
2015-09-25
Removed a badly listed parameter from funcRef::call_func...
Bojidar Marinov
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
Add missing \n to world_wrap. Close #2516
Bojidar Marinov
2015-09-23
Fix _xml_unescape, as suggested by @reduz
Bojidar Marinov
2015-09-23
Flip < and > in String::xml_escape. Close #2511
Bojidar Marinov
2015-09-21
Properly implement OS.alert() from script, and use xmessage on X11
Juan Linietsky
2015-09-16
ran cppcheck, found unused variables
firefly2442
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-25
make sure array is created if not existing, as noted by Guilherme Felipe
Juan Linietsky
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-08-23
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-04
more debugger fixes
Juan Linietsky
2015-08-04
added bindings for screen rotation in OS
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-28
adding some base64 marshalls
punto-
2015-07-15
added floor() and ceil() to Vector3
MrGreenTea
2015-07-10
Fix List::move_before for front and back elements
sheepandshepherd
2015-06-30
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-30
small fixes
Juan Linietsky
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-06-23
Added helper methods to InputEvent
Jaguar
2015-06-22
Merge pull request #2072 from jrimclean/master
Juan Linietsky
2015-06-22
small in place fixes
Juan Linietsky
2015-06-22
Merge pull request #2144 from Krzycho666/UndoRedo_fix
Juan Linietsky
2015-06-22
added some missing biddings
krzycho
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-21
- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-06-14
missing changes
Juan Linietsky
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-06-11
Changed floats to 'real_t'.
James McLean
2015-06-11
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
James McLean
2015-06-11
Implemented interpolation for affine transformations (Matrix32::interpolate_w...
James McLean
2015-06-09
Added rot/pos constructor for Matrix32 variant.
James McLean
2015-06-08
Fixed get_packet/put_packet bindings in PacketPeer.
James McLean
2015-06-07
Merge pull request #2037 from est31/use-local-win
Juan Linietsky
2015-06-07
Merge pull request #2029 from est31/rawarray
Juan Linietsky
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