Age | Commit message (Collapse) | Author |
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Improve documentation for `OS.read_string_from_stdin()`
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This makes it clearer that calls to this method are blocking.
The unused method parameter was also removed.
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* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
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Fix `get_path()` is not working when files are opend with `open_compressed`
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GDScript: Begin making constants deep, not shallow or flat
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Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Fix for comparisons with PackedArrays
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Prevent misuse of SafeRefCount
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Properly report Callable bound arguments
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Use BitField<> in core type masks
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Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
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Fix error in `AstarGrid2D::get_id_path`
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Fix `ScriptInstanceExtension::get_property_default_value` return value
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
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Add support for the custom initial screen for the main window, fix primary screen detection.
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Allow binding Callable arguments from an array
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screen detection.
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Add PropertyInfo overload for GLOBAL_DEF
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Unbind Variant methods that change immutable types.
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Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.
Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034
Usage:
```GDScript
callable.bindv([arg1,arg2,arg3])
```
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Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
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Register enum type names in release build
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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Remove duplicate Month and Weekday enums
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[iOS] Add Apple Pencil pressure and tilt support.
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GDScript: Error when assigning return value of void function
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Fix usages of mesh simplification functions in float=64 builds
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This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
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And also fixed `get_absolute_path()` in the same way
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Well, they were duplicately-exposed, but triplicately-defined.
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Allow to specify a default value in `ProjectSettings.get_setting()`
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ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
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Fix edge map capacity in convex hull computer
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Fix empty zero assigners for the variant types
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The desired capacity could be less than the default, so reserve would
error.
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