Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-08 | Fixed bug in make_dir_recursive, closes #6016 | Juan Linietsky | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-06 | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | |
Will have to check better, likely for 3.0 | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska | |
Document return type of `Object.call` and `GDScript.new` | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-31 | Merge pull request #5976 from allkhor/master | Rémi Verschelde | |
Fix String::is_valid_integer() for single symbols + and - | |||
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | |
2016-07-31 | Fix String::is_valid_integer() for single symbols + and - | allkhor | |
2016-07-28 | Fix regression with str() improvements for math types | Ignacio Etcheverry | |
2016-07-27 | Merge pull request #5921 from neikeq/pr-issue-5919 | Rémi Verschelde | |
Prettier str() for some math types | |||
2016-07-27 | Prettier str() for some math types | Ignacio Etcheverry | |
2016-07-27 | Fix reading of empty StringArray-s in .tscn | Bojidar Marinov | |
Closes #5912 | |||
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-24 | Merge pull request #5524 from pkowal1982/master | Juan Linietsky | |
Array has(var value) function | |||
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-23 | Fix warnings in core/variant_op.cpp | Johan Manuel | |
Adds default cases in switches where needed, and replaces '0;' with ';;' in macro expansions (as suggested by @vnen in #5587). | |||
2016-07-22 | Merge pull request #5847 from 29jm/patch-3 | Rémi Verschelde | |
Expose virtual keyboard functions to GDScript | |||
2016-07-21 | Expose virtual keyboard functions to GDScript | Johan Manuel | |
2016-07-21 | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde | |
Add OS.request_attention() for Windows | |||
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | Fix main scene not being saved when set via Play button | Rémi Verschelde | |
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | |||
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-18 | Merge pull request #5709 from akien-mga/pr-get-engine-version | Rémi Verschelde | |
OS: Add get_engine_version method | |||
2016-07-18 | OS: Add get_engine_version method | Rémi Verschelde | |
Fixes #5693. | |||
2016-07-18 | Merge pull request #5718 from jay3d/master | Rémi Verschelde | |
Added gyroscope support to Godot and Android | |||
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-16 | i18n: Add missing locale identifiers for Bengali and Urdu | Rémi Verschelde | |
Fixes errors showing up since the addition of those WIP translations. | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-14 | Fix binding of File::get_sha256() | George Marques | |
Fix #5698 | |||
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-10 | Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript | Juan Linietsky | |
Add support to String type in gdscript iteration | |||
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-09 | Merge pull request #5589 from akien-mga/pr-unused-var | Rémi Verschelde | |
Removing some more unused vars and dead code | |||
2016-07-08 | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | |
Also position TEXTURE_SPHERE constant properly. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-07 | Array has(var value) function | Pawel Kowal | |
2016-07-05 | Make sure builtin types' constants remain in order | George Marques | |
This adds a list of constants for VariantCall to make sure the order of register is kept when showing in the editor help and in the documentation. This also remove the sorting of constants from the doctool, so it keeps the natural order in classes.xml. | |||
2016-07-05 | Add OS.request_attention() for Windows | George Marques | |