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2021-06-29Merge pull request #49925 from RicardRC/FindFromNopRémi Verschelde
Make use of variable "from" in local_vector find() function.
2021-06-29Use unused from in local vector find function.Ricard Rovira
2021-06-29Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godotRémi Verschelde
Validate image formats, check if resize_to_po2 failed
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-28Validate image formats, check if resize_to_po2 failedPaweł Fertyk
2021-06-27Fix Image.adjust_bcs crash when image format is invalidHaoyu Qiu
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-21Improved some error messages (from ERR_FAIL_*) in Object.Eric M
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-20Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #48804 from EricEzaM/scripting-multi-error-supportRémi Verschelde
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20Merge pull request #48080 from aaronfranke/real-serializationRémi Verschelde
Binary serialization for reals
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Merge pull request #44806 from madmiraal/consolidate_jsonRémi Verschelde
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-19Expose OS data directory getter methodsHugo Locurcio
This can be used by editor plugins and non-game applications to store data in the correct directories according to the XDG Base Directory specification.
2021-06-19Merge pull request #49287 from reduz/expose-variant-internal-bindersRémi Verschelde
Make some Variant internal functions public.
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-18Merge pull request #44156 from aaronfranke/quat-angle-toRémi Verschelde
Add Quaternion angle_to method
2021-06-18Merge pull request #49638 from aaronfranke/multiply-transformsRémi Verschelde
Allow multiplying Transforms and Basis by numbers
2021-06-18Merge pull request #49698 from aaronfranke/prop-no-usageRémi Verschelde
Add PROPERTY_USAGE_NONE and use it
2021-06-17Add Quaternion angle_to methodAaron Franke
2021-06-17Binary serialization for realsAaron Franke
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting. But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-17Make some variant internal functions public.reduz
-Make constructors, ops and setget inline functions public -Should help optimizing the GDScript VM
2021-06-17Consider a thread done if current_work is nullLyuma
2021-06-16Documentation search fixesGregory Basile
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted"
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
Method from `String`
2021-06-16Merge pull request #49505 from underdoeg/patch-2Rémi Verschelde
fix url parsing with port numbers
2021-06-16Save binary ProjectSettings key length properlyHaoyu Qiu
2021-06-15Allow multiplying Transforms and Basis by numbersAaron Franke
2021-06-15Merge pull request #49616 from BastiaanOlij/more_rename_transformRémi Verschelde
Adding some more missing renames for Transform3D and Quaternion
2021-06-15Adding some more missing renames for Transform3D and QuaternionBastiaan Olij
2021-06-15Merge pull request #49107 from timothyqiu/circular-structureRémi Verschelde
Fix json dump and print of circular structure
2021-06-15Added Input_Map entry for backspacing using Shift+BackspaceSpaghettiCoder01
2021-06-14Fix json dump and print of circular structureHaoyu Qiu
2021-06-14Implement visibility range and dependencies.jfons
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`, `visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`. Together they define a range in which the GeometryInstance3D will be visible from the camera, taking hysteresis into account for state changes. A begin or end value of 0 will be ignored, so the visibility range can be open-ended in both directions. This commit also adds the `visibility_parent` property to 'Node3D'. Which defines the visibility parents of the node and its subtree (until another parent is defined). Visual instances with a visibility parent will only be visible when the parent, and all of its ancestors recursively, are hidden because they are closer to the camera than their respective `visibility_range_begin` thresholds. Combining visibility ranges and visibility parents users can set-up a quick HLOD system that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes for far away groups (i.e. cities, woods).
2021-06-14Fix crash when freeing GradientTexture and NoiseTextureHaoyu Qiu
2021-06-13Merge pull request #34668 from aaronfranke/to-stringRémi Verschelde
[Core] Reformat structure string operators
2021-06-13Merge pull request #49559 from timothyqiu/color-indexRémi Verschelde
Fix crash when using invalid index in Color.get_named_color
2021-06-13Fix crash when using invalid index in Color.get_named_colorHaoyu Qiu
2021-06-13Fix `InputEventJoypadButton::as_text` crash for invalid button indexHaoyu Qiu
2021-06-12Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibilityRémi Verschelde
Consistently prefix bound virtual methods with _