Age | Commit message (Collapse) | Author |
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(cherry picked from commit 71ee65dc5701a0675ae6b1879a694a28c7206a63)
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876250f785be54b8f6124e7663afa38dc)
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Changed windows file access file to check for path length and use the \\?\ long format when needed
(cherry picked from commit 59f04e16b87ed5ce013c4ed184fdac796d814dc8)
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ANR in the Godot Android editor
(cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f)
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(cherry picked from commit f369ed9223146a644cfa3f922e0aacbb002f688c)
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(cherry picked from commit 0b944e1a68e60f4847f0614ac48ef27f21567fb2)
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(cherry picked from commit 899da2200215b3863067719463915c968c5a3a21)
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(cherry picked from commit 7a871212edd7c146331338638f5c9cf4fe7d3fdc)
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* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
(cherry picked from commit 6cd8e706fae5dacc908efd1a823e3447e01bfa56)
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(cherry picked from commit e15a086bb99f450fbfa223fe8896c47a860735fc)
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Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa479ce548713c589d9c3252e5ac36a6d3)
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(cherry picked from commit c51229491d9fe5cba7e4a51821d10dcef7986e1a)
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(cherry picked from commit bff0c71e2e2cb9b880181cc819c4753abfe59508)
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(cherry picked from commit f249a9ce19e4d1bea28a5742e5c4e49f19e67c0d)
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(cherry picked from commit 52de40310a9d98496aa3de5aaf457a7e60959b77)
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(cherry picked from commit bd30847e5916f4ca8a855774cb32a160e690e71d)
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* Avoid "property not found" warnings when adding a file for the first
time.
* When no file is added, disable the Generate POT button instead of
printing a warning.
(cherry picked from commit 584136271cf92b7731f82dce22c4e99075b9b5d7)
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240314f1904df560cdab840771ef3e002)
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(cherry picked from commit 10f385fb792dc74ffb8be221fec88ba9ef7aaa25)
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(cherry picked from commit c8c43997c79b1488ca823af6c4ad4fd12f8671d4)
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Incorrectly hashed floats as single precision
(cherry picked from commit e6a9e0cdec2c309f9201d0ab475616c51010b531)
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(cherry picked from commit 1736137bc9505762fd74185a839fa100b8fd3465)
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(cherry picked from commit d11bb866ffb1d5e0215ffc11dd6848a11976d90e)
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(cherry picked from commit 047671df0f6a7a300b83f36b5d6110a8165b0dfd)
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(cherry picked from commit d337ed1c64de89ed410cfe208ea162e4cd4ae503)
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(cherry picked from commit 82d7923c653b6328ba279bd4183b63b69e21edfc)
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empty arrays
(cherry picked from commit 0a55a320857b5ddb8ba4e3b6c096acf617f24733)
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Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
(cherry picked from commit 3de5332fcb31ea46a692fda7b92847b162e3571d)
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(cherry picked from commit 49400e0c1c2c745942133cd63daefad82608958c)
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Synced with gabomdq/SDL_GameControllerDB@436c7e3d54a57189ea0ab44d05f36b7cc7ea496c
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Make max() and min() global functions only accept numbers
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The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
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Fix threading issues in resource loading
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Fix missing directories when exporting from cmd
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[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
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conflicts with special character input.
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Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
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Make global scope enums accessible as types in GDScript
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Make `ResourceCache::get_cached_resources` thread-safe
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