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2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-17Fix crash parsing a serialized ReferencePedro J. Estébanez
2020-12-17Merge pull request #44393 from Calinou/add-stdout-flush-project-settingRémi Verschelde
Add a project setting to enable stdout flushing in release builds
2020-12-15Merge pull request #44406 from vnen/variant-ptr-constructRémi Verschelde
Add PtrConstruct template to use in Variant constructors
2020-12-15Change template order in method_ptrcall.hGeorge Marques
To be consistent with the enum in Variant so missing types can be more easily spotted.
2020-12-15Add PtrConstruct template to use in Variant constructorsGeorge Marques
Since the PtrToArg::encode requires the value to be constructed previously. With PtrConstruct this is not required.
2020-12-15Merge pull request #44275 from vnen/variant-function-arg-pointersRémi Verschelde
Use pointer parameters in Variant function pointers
2020-12-15Quick fix to incorrect error messages when writing to compressed or ↵Andy Savage
encrypted files.
2020-12-15Add a project setting to enable stdout flushing in release buildsHugo Locurcio
This can be used in server builds for journalctl compatibility.
2020-12-14Fixed mistakes in InputEvent as_text and to_string implementations.EricEzaM
2020-12-12Merge pull request #44315 from madmiraal/fix-handles-baseexceptionRémi Verschelde
Don't handle BaseException in build scripts
2020-12-12Don't handle BaseException in build scriptsMarcel Admiraal
2020-12-11wrong double quote output with .csv fixedAlf Kraus
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10Fix object check on Variant key checkerGeorge Marques
2020-12-10Use pointer parameters in Variant function pointersGeorge Marques
Instead of references. This is needed because those function pointers are used in GDNative which needs to work with plain C, which doesn't support passing parameters by reference.
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
Cleanup unused engine code
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Merge pull request #43931 from bruvzg/ctl_comp_fontRémi Verschelde
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
PVS-Studio static analyzer fixes
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-12-09Merge pull request #44161 from Faless/fix/fa_buffered_removeRémi Verschelde
Remove unused FileAccessBuffered
2020-12-08Merge pull request #44089 from Xrayez/rng-stateRémi Verschelde
Add ability to restore `RandomNumberGenerator` state
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08Constify ScriptLanguage.can_inherit_from_fileEmmanuel Leblond
2020-12-08Merge pull request #44148 from Calinou/tweak-log-file-namesRémi Verschelde
Tweak log file names for consistency between Mono and non-Mono logs
2020-12-07Add ability to restore `RandomNumberGenerator` stateAndrii Doroshenko (Xrayez)
- added `state` as a property to restore internal state of RNG; - `get_seed()` returns last seed used to initialize the state rather than the current state. Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07Improve argument names for core typesAaron Franke
2020-12-06Tweak log file names for consistency between Mono and non-Mono logsHugo Locurcio
- Avoid spaces in Mono log file names. - Use a `.log` extension for Mono logs, just like non-Mono logs. - Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-12-05Remove connect *_compat methodsAaron Franke
2020-12-04Merge pull request #44084 from vnen/float-is-realRémi Verschelde
Rename TYPE_REAL to TYPE_FLOAT
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-12-03Reorganize rendering server.reduz
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violetsRémi Verschelde
Fix subtracting colors and quats
2020-12-03Fix subtracting colors and quatsTomasz Chabora
2020-12-03Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03Merge pull request #44061 from madmiraal/fix-44056Rémi Verschelde
Ignore hint entries in game controller mapping
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-03Ignore hint entries in game controller mappingMarcel Admiraal
2020-12-03[Complex Text Layouts] Add compatibility for legacy Font resources.bruvzg
2020-12-02Refactored Mesh internals and formats.reduz
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde
GDScript(2.0) Documentation generation system
2020-12-02Fix .pck lookup for extensionless binary in macOS resources.bruvzg
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-30Fix VariantInternal initialization and setting of objectGeorge Marques
- Initialize Object pointer to nullptr so it's not used by mistake. - When setting an Object check if it's a reference so refcounting works as intended.
2020-11-29Documentation generation for GDScriptThakee Nathees
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed
2020-11-28Merge pull request #43061 from qarmin/crash_when_prining_nodesRémi Verschelde
Fix crash when printing leaked nodes