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2022-09-15Merge pull request #65760 from Mickeon/try-vformat-var-argsRémi Verschelde
Use variadic template in `vformat()` (allow more than 5 arguments)
2022-09-14Use variadic template in `vformat()`Micky
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14Test, refactor and fix a bug in Basis.get_axis_anglefabriceci
2022-09-13Merge pull request #65509 from gotnospirit/master-os-get_datetimeRémi Verschelde
get_datetime_* functions can return wrong values
2022-09-12Merge pull request #65688 from Chaosus/fix_astargrid_heuristicRémi Verschelde
2022-09-12Fix incorrect heuristic order in `AStarGrid2D`Yuri Rubinsky
2022-09-11Add ability to flag classes as experimental or deprecated.SaracenOne
2022-09-10Fixes #65377: get_datetime_* functions can return wrong valuesJames
2022-09-09Merge pull request #64938 from YuriSizov/editor-scaled-iconsRémi Verschelde
2022-09-09Fix parsing of XML CDATA and add test casesHaoyu Qiu
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08[Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli
2022-09-07Allow images to be imported "for editor use" and respect editor settingsYuri Sizov
2022-09-07Fix key mapping changes when moving from macOS to other platformbruvzg
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07Merge pull request #65447 from Faless/net/4.x_ssl_to_tlsRémi Verschelde
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07Merge pull request #65197 from Mickeon/rename-connect-one-shotRémi Verschelde
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07[Net] Rename StreamPeerSSL to StreamPeerTLS.Fabio Alessandrelli
SSL has been deprectated almost 10 years ago.
2022-09-06Prevent HTTPRequest from polling invalid clientMicky
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06Merge pull request #65361 from Mickeon/rename-range-lerpRémi Verschelde
Rename `range_lerp` to `remap`
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-05Updated gamecontrollerdb.txt to latest to include new mappings for various ↵Andres Hernandez
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
2022-09-05Merge pull request #65282 from Faless/fix/4.x_arm32_detectRémi Verschelde
2022-09-05Merge pull request #65323 from timothyqiu/variant-wildRémi Verschelde
Fix crash when encoding freed object in `ConfigFile`
2022-09-04Replace Rect2(i) has_no_area with has_areaAaron Franke
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
Also replace has_no_surface with has_surface
2022-09-04Minor fixes to Vector4Aaron Franke
2022-09-04Fix crash when encoding freed object in ConfigFileHaoyu Qiu
2022-09-03Fix arm32 detection in Engine.Fabio Alessandrelli
The `__ARM_ARCH_7A__` and `__ARM_ARCH_7S__` are not enough, since they do not cover e.g. `__ARM_ARCH_8A__` in 32 bit mode, so instead of trying to cover any possible ARM version that can work in 32 bit mode, we can replace it with the `__arm__` macro which is defined for arm32 only (arm64 uses `__aarch64__`).
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindingsRémi Verschelde
2022-09-01Merge pull request #65187 from JohanAR/vector_to_sizeRémi Verschelde
2022-09-01Merge pull request #65206 from aaronfranke/fix-projection-decodeRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Merge pull request #64180 from aaronfranke/project-features-tools-onlyRémi Verschelde
2022-09-01Merge pull request #64714 from Chaosus/string_remove_eraseRémi Verschelde
2022-09-01Replace Vector2(i) with Size2(i) for methods returning a sizeJohan Aires Rastén
2022-09-01Simplify network GDExtension bindings using EXBIND macros.Fabio Alessandrelli
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension. Simplify and update WebRTC*Extension with newly supported types.
2022-09-01Merge pull request #55617 from madmiraal/fix-55384Rémi Verschelde
2022-09-01Fix a minor bug in the Projection binary decode logicAaron Franke
2022-09-01Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionaryRémi Verschelde
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
Fix action name completion for `Input`
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
Improve null and object printing to avoid confusion with arrays
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
2022-08-31Discontinued spherical_interpolate_with in Transform3DSilc Renew