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Godot with FMOD integration
RayHammer
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Author
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-04
Remove Unnecessary Double List
Joshua Dahl
2021-01-01
Merge pull request #44848 from mrushyendra/disconnect_err_msg
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Issue more precise error when disconnecting a nonexistent connection
Maganty Rushyendra
2020-12-30
Added Geometry2D unit tests
Marcus Brummer
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-26
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-24
Use page allocator for BVH
reduz
2020-12-24
Cull fixes and optimizations
reduz
2020-12-24
Fix BVH to world_aabb, and call update
lawnjelly
2020-12-24
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Juan Linietsky
2020-12-23
Merge pull request #44609 from m4gr3d/fix_top_level_android_export
Rémi Verschelde
2020-12-23
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
Fix the `String::get_base_dir()` logic to properly check for top level direct...
Fredia Huya-Kouadio
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-21
simplify randi_range
Marco Cognetta
2020-12-21
Add a paged array template
reduz
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-20
Merge pull request #43414 from Xrayez/pi-type-string
Rémi Verschelde
2020-12-20
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
Rémi Verschelde
2020-12-20
Merge pull request #44531 from reduz/add-dynamic-bvh
Juan Linietsky
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
Extend UndoRedo handling of Resource to every Reference
Pedro J. Estébanez
2020-12-19
Add a Dynamic BVH implementation.
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
Merge pull request #44445 from theogen-ratkin/master
Rémi Verschelde
2020-12-18
Add interpolation parameter to resize_to_po2()
Theogen Ratkin
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-17
Fix crash parsing a serialized Reference
Pedro J. Estébanez
2020-12-17
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Rémi Verschelde
2020-12-15
Merge pull request #44406 from vnen/variant-ptr-construct
Rémi Verschelde
2020-12-15
Change template order in method_ptrcall.h
George Marques
2020-12-15
Add PtrConstruct template to use in Variant constructors
George Marques
2020-12-15
Merge pull request #44275 from vnen/variant-function-arg-pointers
Rémi Verschelde
2020-12-15
Quick fix to incorrect error messages when writing to compressed or encrypted...
Andy Savage
2020-12-15
Add a project setting to enable stdout flushing in release builds
Hugo Locurcio
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