summaryrefslogtreecommitdiff
path: root/core
AgeCommit message (Collapse)Author
2015-11-18Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18Merge pull request #2749 from TheHX/fix_string_content_testJuan Linietsky
Fix String content test
2015-11-11Implement Quat multiply operator, and xform methodFranklin Sobrinho
2015-11-10Display error type (error, warning, script error) in OS::print_errorRémi Verschelde
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
2015-11-06Fix String content testFranklin Sobrinho
2015-10-21-fixed a quite serious scene corruption bug when saving that has been around ↵Juan Linietsky
for months. good thing no one ran into it :P
2015-10-21-fixes to ring buffer (fixes network error)Juan Linietsky
-fixes to invalid disabling of commands on scene tree dock
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-17Merge pull request #2274 from MarianoGnu/masterJuan Linietsky
Improve Visual Shader Editor responsiveness
2015-10-17Merge pull request #2256 from sheepandshepherd/list-editsJuan Linietsky
List::move_before updates front/back pointers, fixes #2255
2015-10-17Merge pull request #2266 from MrGreenTea/masterJuan Linietsky
added floor() and ceil() to Vector3
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-17Merge pull request #2520 from bojidar-bg/patch-3Juan Linietsky
Add missing \n to world_wrap.
2015-10-17Merge pull request #2531 from bojidar-bg/patch-4Juan Linietsky
Fix parameters of funcRef::call_func
2015-10-17Merge pull request #2584 from buresu/fix-parentheses-equality-warningsJuan Linietsky
[OSX Clang] Fix parentheses-equality warnings
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU
# Solved Conflicts: # tools/editor/property_editor.cpp
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotreduz
Conflicts: scene/resources/packed_scene.h
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-10Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-10-09fix parentheses-equality warnings of osx clang近藤 直人
2015-10-08newline fixesreduz
2015-10-01-Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-25Update mi.nameBojidar Marinov
2015-09-25Removed a badly listed parameter from funcRef::call_func...Bojidar Marinov
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-24Add missing \n to world_wrap. Close #2516Bojidar Marinov
The issue was that world_wrap would skip over newlines, without adding them to the output.
2015-09-23Fix _xml_unescape, as suggested by @reduzBojidar Marinov
2015-09-23Flip &lt; and &gt; in String::xml_escape. Close #2511Bojidar Marinov
Before > referred to &lt; and < to &gt;, which is incorrect...
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-25make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-28adding some base64 marshallspunto-