Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-08 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b090e689ed21f600e89db9a661edb696. Partial revert of #45790. | |||
2021-02-08 | Merge pull request #45797 from madmiraal/add-new-sdl-keywords | Rémi Verschelde | |
Add support for new SDL gamecontroller keywords. | |||
2021-02-07 | Add support for new SDL gamecontroller keywords. | Marcel Admiraal | |
2021-02-07 | Fix issues in last GameControllerDB sync | Rémi Verschelde | |
We don't support 'misc1' as an output string yet (seems used for PS5 controller). Yet another broken CSV line with 'CO.,LTD'. | |||
2021-02-06 | Merge pull request #45756 from Faless/js/4.x_gamepads_db | Rémi Verschelde | |
Add some HTML5 controllers mapping. | |||
2021-02-06 | Add some HTML5 controllers mapping. | Fabio Alessandrelli | |
2021-02-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1e07182de936e72fa1bc5cc22ab8cc1. | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-03 | Merge pull request #45658 from RandomShaper/fix_frozen_peak | Rémi Verschelde | |
Make audio bus channels' peak volume consistent | |||
2021-02-02 | Make audio bus channels' peak volume consistent | Pedro J. Estébanez | |
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback). | |||
2021-02-01 | Replace ColorN and from HTML with a string constructor | Aaron Franke | |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde | |
Use Math_TAU and deg2rad/etc in more places and optimize code | |||
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde | |
Modernize Thread | |||
2021-01-29 | Modernize Thread | Pedro J. Estébanez | |
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) | |||
2021-01-28 | Unify URI encoding/decoding and add to C# | Aaron Franke | |
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode. | |||
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke | |
Also add BinToInt to C# | |||
2021-01-27 | Merge pull request #45489 from aaronfranke/core | Rémi Verschelde | |
Type consistencies in core | |||
2021-01-26 | Type consistencies in core | Aaron Franke | |
2021-01-26 | Renamed String.ord_at to unicode_at | Yuri Roubinsky | |
2021-01-26 | Merge pull request #45373 from aaronfranke/gdnative-sizeof | George Marques | |
Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t) | |||
2021-01-26 | Merge pull request #44732 from Calinou/os-add-get-thread-caller-id | Rémi Verschelde | |
Add an `OS.get_thread_caller_id()` method | |||
2021-01-26 | Merge pull request #45309 from VedatGunel/fix-string-ends-with | Rémi Verschelde | |
Fix String.ends_with() for empty string arguments | |||
2021-01-26 | Remove Quat set methods in favour of constructors | Marcel Admiraal | |
2021-01-25 | Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) | Aaron Franke | |
2021-01-22 | Merge pull request #45314 from RandomShaper/modernize_rwlock | Rémi Verschelde | |
Modernize RWLock | |||
2021-01-20 | Merge pull request #45023 from reduz/optimize-shader-vgpr1 | Rémi Verschelde | |
Shader optimizations to reduce VGPR usage and increase occupancy | |||
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2021-01-19 | Remove useless "else" statements from vector3.h | PouleyKetchoupp | |
2021-01-19 | Fix String.ends_with() for empty string arguments | Vedat Günel | |
2021-01-19 | Modernize RWLock | Pedro J. Estébanez | |
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` | |||
2021-01-18 | [HTML5] Custom Gamepad library to allow remapping. | Fabio Alessandrelli | |
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller. | |||
2021-01-18 | Better gamepad axis event injection. | Fabio Alessandrelli | |
In the core input handling code we have checks to make sure that if axis rapidly change sign we inject mid-points to release any pending inputmap action. The function though, did not correctly insert the mid-point causing dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to not be released correctly. This commit fixes that by including in the check the case where the axis swtiches from abs(1) to 0. | |||
2021-01-14 | Merge pull request #45161 from Xrayez/bind-emit-changed | Rémi Verschelde | |
Expose `Resource.emit_changed()` to script | |||
2021-01-13 | Merge pull request #45136 from akien-mga/clang-format-11 | Rémi Verschelde | |
CI: Update to clang-format 11 and apply ternary operator changes | |||
2021-01-13 | Expose `Resource.emit_changed()` to script | Andrii Doroshenko (Xrayez) | |
Also known as `emit_signal("changed")`. | |||
2021-01-12 | Merge pull request #45125 from aaronfranke/poly-lib | Rémi Verschelde | |
Update PolyPartition / Triangulator library | |||
2021-01-12 | Update PolyPartition / Triangulator library | Aaron Franke | |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde | |
2021-01-12 | Merge pull request #44514 from madmiraal/split-os-execute | Rémi Verschelde | |
Split OS::execute into two methods | |||
2021-01-12 | Improve UndoRedo class | Gilles Roudière | |
2021-01-11 | Merge pull request #42270 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Added the function `remove_unordered` to the LocalVector container. | |||
2021-01-11 | Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval | Rémi Verschelde | |
Fix bitwise-and eval not updating return type | |||
2021-01-11 | Add function `LocalVector::remove_unordered` | AndreaCatania | |
Added LocalVector unit tests. | |||
2021-01-09 | Split OS::execute into two methods | Marcel Admiraal | |
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id. | |||
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke | |
2021-01-08 | Merge pull request #35505 from dalexeev/rtl_colors | Rémi Verschelde | |
Unified named colors in RichTextLabel | |||
2021-01-05 | Merge pull request #44904 from maiself/fix-plane-xform_inv | Rémi Verschelde | |
Fix xform_inv of Plane, intermediate results were ignored | |||
2021-01-05 | Merge pull request #44838 from reduz/renderer-reorganization | Juan Linietsky | |
Reorganize renderer code + cache and threading optimizations. | |||
2021-01-05 | Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5 | Rémi Verschelde | |
Fixes: GDscript min and max are inverted | |||
2021-01-05 | Threaded optimizations to cull and render | reduz | |
-Reorganize thread work pool for rendering -Fixes to make secondary command buffers to work (disabled because they need more testing) |