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kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header
#52491 Cosmetic: fix type cast so that it matches return value type
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Fix ClassDB API type mismatch bug between --editor and player
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Was always reporting it to be a spawn, even for despawns.
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Fix some LGTM errors of "Multiplication result converted to larger type"
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Make the project data directory customizable
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NodeAnimation"
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Co-authored-by: Chaosus <chaosus89@gmail.com>
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For consistency with the other user facing changes.
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This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
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VisualServer no longer exists in the `master` branch.
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
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Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
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Fix: #40589
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
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Fix crash when creating thread
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[Net] Rename RPC constants and annotation arguments.
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
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