Age | Commit message (Expand) | Author |
2017-01-14 | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-12 | made math functions inlnie | Juan Linietsky |
2017-01-12 | Made InputEvent use floating point coordinates. | Juan Linietsky |
2017-01-11 | More efficient iteration syntax, and range() is converted behind the scenes t... | Juan Linietsky |
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | using VariantParser to parse engine.cfg | Juan Linietsky |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | Various corrections in 2D math. | Ferenc Arn |
2017-01-10 | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde |
2017-01-10 | Merge pull request #7490 from touilleMan/issue-7481 | Rémi Verschelde |
2017-01-10 | Merge pull request #7462 from karroffel/error_code | Rémi Verschelde |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Remove deprecated Vector2.floorf method | Emmanuel Leblond |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-08 | Remove XML format, as promised, for 3.0 | Juan Linietsky |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-08 | Move tests again from core to main | Rémi Verschelde |
2017-01-08 | Made Variant::NIL printable as "Null". Please everyone be on the lookout of b... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |
2017-01-08 | i18n: Add support for Scots (sco) language | Rémi Verschelde |
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-07 | exposed OS.set_exit_code and OS.get_exit_code to ClassDB | karroffel |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky |
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |