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2022-10-03Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2iRémi Verschelde
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03Merge pull request #66133 from aaronfranke/set-allRémi Verschelde
Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03Merge pull request #64833 from MarcusElg/naninfprintingRémi Verschelde
Improve string formatting (%f and %v) for inf and nan
2022-09-30Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypyRémi Verschelde
ci: add Python static analysis check via mypy
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-30ci: add Python static analysis check via mypyJiri Suchan
2022-09-30Merge pull request #66242 from akien-mga/scons-unify-tools-targetRémi Verschelde
2022-09-30refactor(AStarGrid2D): Return Vector2i in get_id_pathMisterMX
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30Fix crash when executing `ResourceUID.set_id`Haoyu Qiu
2022-09-29Merge pull request #66583 from bruvzg/constexprRémi Verschelde
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29Merge pull request #66552 from bruvzg/64_bitfieldsRémi Verschelde
Change BitField to use 64-bit int.
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵bruvzg
suppress C4127 warnings.
2022-09-29Merge pull request #66103 from Zylann/bind_property_usage_read_onlyRémi Verschelde
2022-09-28Expose `PROPERTY_USAGE_READ_ONLY`Marc Gilleron
2022-09-28Project supported features: Ignore old 'Vulkan Clustered/Forward' namesRémi Verschelde
This eases transition from beta 1 to beta 2 so that users don't get a warning about a missing feature. The names were just changed. The old feature names are removed from project.godot when opening such a project.
2022-09-28Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703Rémi Verschelde
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28Merge pull request #66544 from lawnjelly/bvh_tree_sibling_warningRémi Verschelde
Fix false flag compiler warning in bvh tree
2022-09-28Merge pull request #66542 from akien-mga/msvc-warning-c4706Rémi Verschelde
Fix MSVC warning C4706: assignment within conditional expression
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-09-28Change BitField to use 64-bit int.bruvzg
2022-09-28Fix false flag compiler warning in bvh treelawnjelly
Compiler wrongly warns that sibling_id may be used when uninitialized. This PR sets the value to silence the warning.
2022-09-28Fix MSVC warning C4706: assignment within conditional expressionRémi Verschelde
Part of #66537.
2022-09-28Rename `script_instance` to `_script_instance` in the `GDVIRTUAL*` wrappers ↵bruvzg
to avoid shadowing `Object` member.
2022-09-28Merge pull request #66492 from bruvzg/gde_ts_underscrRémi Verschelde
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28[GDExtension] Use function names with underscore for TextServer extension, ↵bruvzg
add macros to generate wrappers for module functions.
2022-09-28Use 64bit integers in utility methodskobewi
2022-09-28Merge pull request #66505 from ↵Rémi Verschelde
KoBeWi/floor()_and_int()_are_not_the_same_I_guess🤔 Fix wrong `floori()` behavior
2022-09-28Merge pull request #66504 from KoBeWi/hermit_methodRémi Verschelde
Make some File/Dir methods private
2022-09-27Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@81ddc73d17b703b68c9142b46106a4db7c0d98c3
2022-09-27Fix wrong floori() behaviorkobewi
2022-09-27Make some File/Dir methods privatekobewi
2022-09-27Merge pull request #66447 from akien-mga/gcc-ubsan-silence-Wmaybe-uninitializedRémi Verschelde
Silence GCC `-Wmaybe-uninitialized` caused by UBSAN
2022-09-26Fix FileAccessZip() causing a stack overflownikitalita
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-09-26MethodBind: Silence GCC `-Wmaybe-uninitialized` caused by UBSANRémi Verschelde
A priori this doesn't appear to be an actual bug, but a known consequence of using UBSAN. We silence this one to still have the possibility to get more warnings raised by UBSAN, in case they are useful. Works around and closes #66343.
2022-09-26Merge pull request #66435 from akien-mga/style-header-guards-cleanupRémi Verschelde
Cleanup header guards for consistency
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign`Yuri Rubinsky
2022-09-25Merge pull request #63109 from OverloadedOrama/fix-input-event-actionRémi Verschelde
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter
2022-09-23Remove unused includes & move some includes to top of fileAndy Maloney
2022-09-23SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
2022-09-23Merge pull request #65817 from bruvzg/typed_arrayRémi Verschelde
2022-09-23Merge pull request #66177 from rburing/callable_callvRémi Verschelde
add `callv` method
2022-09-23Merge pull request #66260 from lawnjelly/fix_bvh_array_warningRémi Verschelde
Fix array-bounds warning in BVH
2022-09-23Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitializedRémi Verschelde
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23Merge pull request #66246 from Jummit/fix-dir-crashRémi Verschelde
Fix crash when listing files in nonexistent directory
2022-09-22[GDExtension] Implement support for typed arrays.bruvzg
2022-09-22Fix array-bounds warning in BVHlawnjelly
Provides a workaround to prevent tripping a compiler warning.
2022-09-22Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1Rémi Verschelde
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options.
2022-09-22Fix crash when listing files in nonexistent directoryJummit