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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-04
error_macros.h typo fixed
Thakee Nathees
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
Merge pull request #36404 from rxlecky/fix-variant-conversion
Rémi Verschelde
2020-03-01
Merge pull request #36696 from Chaosus/fix_echo
Rémi Verschelde
2020-03-01
Merge pull request #36695 from clayjohn/ETC-mipmaps-4
Rémi Verschelde
2020-03-01
Fix InputEventKey::echo type from INT to BOOL
Yuri Roubinsky
2020-02-29
Force mipmaps off when importing RGBA4444 textures
clayjohn
2020-02-29
doc: Sync classref with current source
Rémi Verschelde
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
ConnectionsDock: Fix error when parsing CustomCallable connections
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Generates the rpc and rset info for exported GDScript.
Andrea Catania
2020-02-28
Fix shadowed variable build error
Pedro J. Estébanez
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36579 from dreamsComeTrue/remove-refbase-reference
Rémi Verschelde
2020-02-27
Optimized rpc packet size when only the `PackedByteArray` is sent.
Andrea Catania
2020-02-26
Remove friend reference to non-existing class RefBase
Dominik 'dreamsComeTrue' Jasiński
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Merge pull request #36515 from reduz/packed-array-64-bits
Rémi Verschelde
2020-02-25
Merge pull request #36529 from akien-mga/expression-int64
Rémi Verschelde
2020-02-25
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
Rémi Verschelde
2020-02-25
Expression: Fix parsing integers as 32-bit
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-24
Fix project.godot for projects with class_name
nathanwfranke
2020-02-24
Core: Change _Marshall class inherit from Reference to Object
Mateo Dev .59
2020-02-23
callable_mp: Fix non-debug branch
Rémi Verschelde
2020-02-23
Store arrays inside of Variant as shared.
Juan Linietsky
2020-02-23
Fixed crash when connecting a signal in GDScript
PouleyKetchoupp
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Fix Variant to Vector<Variant> conversion operator
SeleckyErik
2020-02-21
Merge pull request #36400 from reduz/variant-string-name
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-19
Merge pull request #36359 from vnen/variant-reference-fix
Rémi Verschelde
2020-02-19
Fix Ref(Variant) constructor to properly check the object type
George Marques
2020-02-19
Revert "ClassDB: Workaround double-free for GDScript"
George Marques
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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