Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-06 | Fixed signal input variable name | Andrea Catania | |
2018-04-05 | Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix | Rémi Verschelde | |
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | |||
2018-04-03 | Merge pull request #17847 from Faless/lws_update | Rémi Verschelde | |
LWS v2.4.2, mbedTLS v2.8.0, Websocket SSL support | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-03 | Generalize SSL cert reading from file | Fabio Alessandrelli | |
2018-03-28 | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | bruvzg | |
2018-03-22 | Fix for clang warning at distance_to | Marcelo Fernandez | |
2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | |
2018-03-21 | Merge pull request #17653 from eska014/rwlock-dummy | Rémi Verschelde | |
Add RWLockDummy for NO_THREADS builds | |||
2018-03-20 | Add RWLockDummy for NO_THREADS builds | Leon Krause | |
2018-03-18 | Fix listing files inside directory in pack file | Pedro J. Estébanez | |
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed. Fixes #15801. Helps with #16798. | |||
2018-03-16 | Merge pull request #16947 from Faless/ui_actions | Fabio Alessandrelli | |
GUI elements ui_action usage, improvements | |||
2018-03-15 | Merge pull request #17237 from RandomShaper/fix-ssl-handshake | Fabio Alessandrelli | |
Fix HTTPClient SNI support when verify is off | |||
2018-03-15 | Merge pull request #17376 from marcelofg55/file_get_path | Hein-Pieter van Braam | |
Added File.get_path and File.get_path_absolute functions | |||
2018-03-15 | Merge pull request #17407 from poke1024/fix-hsv-mismatch | Hein-Pieter van Braam | |
Fix mismatch between Color.h and Color.from_hsv() | |||
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-14 | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | |
2018-03-13 | Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn | Rémi Verschelde | |
Fix a potential bug hinted by clang | |||
2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | |
2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | |
2018-03-13 | Merge pull request #17254 from Chaosus/updatewrap | Rémi Verschelde | |
Update wrap functions | |||
2018-03-13 | Merge pull request #17257 from and3rson/master | Rémi Verschelde | |
Fix garbage in string padding. | |||
2018-03-13 | Merge pull request #17311 from marcelofg55/export_err_checks | Rémi Verschelde | |
Improved error checking at EditorExportPlatformPC::export_project | |||
2018-03-13 | Merge pull request #17440 from viktor-ferenczi/issue-5042 | Rémi Verschelde | |
Properly closing all files in Python build code | |||
2018-03-13 | Merge pull request #17319 from eska014/polyclipper-toolsonly | Rémi Verschelde | |
Build polygon clipper only in tools builds | |||
2018-03-12 | Fix non working action names containing whitespaces | robfram | |
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||
2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | |
2018-03-08 | Merge pull request #16485 from poke1024/vector2-cross | Rémi Verschelde | |
Bring back Vector2.cross() | |||
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | |
2018-03-07 | Reinstate WebGL 1.0 driver in HTML5 platform | Leon Krause | |
2018-03-06 | Build polygon clipper only in tools builds | Leon Krause | |
2018-03-06 | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez | |
2018-03-06 | Update wrap functions | Chaosus | |
2018-03-04 | Fix garbage in string padding. | Andrew Dunai | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-04 | Fix wrong SSL handshake | Pedro J. Estébanez | |
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed. | |||
2018-02-28 | Allow degenerate triangles in polygon triangulation when necessary. | Nicolas Silva | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-25 | Mono: Better versioning and gracefully unloading of Godot API assemblies | Ignacio Etcheverry | |
2018-02-24 | (Magnify|Pan)Gesture: implement as_text | Poommetee Ketson | |
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-23 | Add two new default actions ui_end, ui_home | Fabio Alessandrelli | |
Used by Slider and Scrollbar | |||
2018-02-22 | Color:fix setting V switch S to old V value | Poommetee Ketson | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Fix loading project.binary from PCK file | Rémi Verschelde | |
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too. | |||
2018-02-19 | Merge pull request #15563 from poke1024/gdscript-shuffle | Rémi Verschelde | |
Add shuffle() method to Array | |||
2018-02-19 | Merge pull request #15852 from poke1024/color_hsv | Rémi Verschelde | |
Add Color.from_hsv() | |||
2018-02-19 | Improve error reporting of ProjectSettings::setup() | Rémi Verschelde | |
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963. |