Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-08 | Fixed bug in make_dir_recursive, closes #6016 | Juan Linietsky | |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-06 | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | |
Will have to check better, likely for 3.0 | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska | |
Document return type of `Object.call` and `GDScript.new` | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-31 | Merge pull request #5976 from allkhor/master | Rémi Verschelde | |
Fix String::is_valid_integer() for single symbols + and - | |||
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | |
2016-07-31 | Fix String::is_valid_integer() for single symbols + and - | allkhor | |
2016-07-28 | Fix regression with str() improvements for math types | Ignacio Etcheverry | |
2016-07-27 | Merge pull request #5921 from neikeq/pr-issue-5919 | Rémi Verschelde | |
Prettier str() for some math types | |||
2016-07-27 | Prettier str() for some math types | Ignacio Etcheverry | |
2016-07-27 | Fix reading of empty StringArray-s in .tscn | Bojidar Marinov | |
Closes #5912 | |||
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-24 | Merge pull request #5524 from pkowal1982/master | Juan Linietsky | |
Array has(var value) function | |||
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-23 | Fix warnings in core/variant_op.cpp | Johan Manuel | |
Adds default cases in switches where needed, and replaces '0;' with ';;' in macro expansions (as suggested by @vnen in #5587). | |||
2016-07-22 | Merge pull request #5847 from 29jm/patch-3 | Rémi Verschelde | |
Expose virtual keyboard functions to GDScript | |||
2016-07-21 | Expose virtual keyboard functions to GDScript | Johan Manuel | |
2016-07-21 | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde | |
Add OS.request_attention() for Windows | |||
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | Fix main scene not being saved when set via Play button | Rémi Verschelde | |
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | |||
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-18 | Merge pull request #5709 from akien-mga/pr-get-engine-version | Rémi Verschelde | |
OS: Add get_engine_version method | |||
2016-07-18 | OS: Add get_engine_version method | Rémi Verschelde | |
Fixes #5693. | |||
2016-07-18 | Merge pull request #5718 from jay3d/master | Rémi Verschelde | |
Added gyroscope support to Godot and Android | |||
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-16 | i18n: Add missing locale identifiers for Bengali and Urdu | Rémi Verschelde | |
Fixes errors showing up since the addition of those WIP translations. | |||
2016-07-16 | Added gyroscope support to Godot and Android | Jamil Halabi | |
2016-07-14 | Fix binding of File::get_sha256() | George Marques | |
Fix #5698 | |||
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-10 | Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript | Juan Linietsky | |
Add support to String type in gdscript iteration | |||
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-09 | Merge pull request #5589 from akien-mga/pr-unused-var | Rémi Verschelde | |
Removing some more unused vars and dead code | |||
2016-07-08 | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | |
Also position TEXTURE_SPHERE constant properly. | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-07 | Array has(var value) function | Pawel Kowal | |