summaryrefslogtreecommitdiff
path: root/core
AgeCommit message (Collapse)Author
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
Allow documenting unexposed return types in bind_native_method
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
Will have to check better, likely for 3.0
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
Document return type of `Object.call` and `GDScript.new`
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-31Merge pull request #5976 from allkhor/masterRémi Verschelde
Fix String::is_valid_integer() for single symbols + and -
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-31Fix String::is_valid_integer() for single symbols + and -allkhor
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-27Merge pull request #5921 from neikeq/pr-issue-5919Rémi Verschelde
Prettier str() for some math types
2016-07-27Prettier str() for some math typesIgnacio Etcheverry
2016-07-27Fix reading of empty StringArray-s in .tscnBojidar Marinov
Closes #5912
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky
issues.
2016-07-24Merge pull request #5524 from pkowal1982/masterJuan Linietsky
Array has(var value) function
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
Fixes #5876 in passing.
2016-07-23Fix warnings in core/variant_op.cppJohan Manuel
Adds default cases in switches where needed, and replaces '0;' with ';;' in macro expansions (as suggested by @vnen in #5587).
2016-07-22Merge pull request #5847 from 29jm/patch-3Rémi Verschelde
Expose virtual keyboard functions to GDScript
2016-07-21Expose virtual keyboard functions to GDScriptJohan Manuel
2016-07-21Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde
Add OS.request_attention() for Windows
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky
closes #5656
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-18Merge pull request #5709 from akien-mga/pr-get-engine-versionRémi Verschelde
OS: Add get_engine_version method
2016-07-18OS: Add get_engine_version methodRémi Verschelde
Fixes #5693.
2016-07-18Merge pull request #5718 from jay3d/masterRémi Verschelde
Added gyroscope support to Godot and Android
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-16i18n: Add missing locale identifiers for Bengali and UrduRémi Verschelde
Fixes errors showing up since the addition of those WIP translations.
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-14Fix binding of File::get_sha256()George Marques
Fix #5698
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
Input: add get_connected_joysticks() method.
2016-07-10Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscriptJuan Linietsky
Add support to String type in gdscript iteration
2016-07-10Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
Also position TEXTURE_SPHERE constant properly.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-07Array has(var value) functionPawel Kowal