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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-23
Add ClassDB binding for File.get_modified_time
Andreas Haas
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-17
updated method_ptrcall.h to use 3.0 naming
karroffel
2017-01-16
Merge pull request #7560 from volzhs/issue-7555
Rémi Verschelde
2017-01-16
Merge pull request #7532 from tagcup/pcg_prng
Rémi Verschelde
2017-01-17
Fix crash when creating new project
volzhs
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Keep long lines for now
Rémi Verschelde
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
Add missing map.h include in color defs
Rémi Verschelde
2017-01-15
Fix error while JSON::parse with empty string
Geequlim
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-15
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-14
MethodBind: Make sure header order is kept
Rémi Verschelde
2017-01-14
Merge pull request #7525 from neikeq/pr-plus_file
Rémi Verschelde
2017-01-14
Fix _Directory::get_current_drive error condition
Wilhem Barbier
2017-01-14
String: plus_file(String) no longer adds a root
Ignacio Etcheverry
2017-01-14
Merge pull request #7524 from neikeq/pr-dir-getcurdrive
Rémi Verschelde
2017-01-14
Directory: Bind get_current_drive() method
Ignacio Etcheverry
2017-01-14
Merge pull request #7010 from AlexHolly/format-string2
Juan Linietsky
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Unexpose the video mode API, will be completely removed when multi-window sup...
Juan Linietsky
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
Replace Engine version API by preexisting OS one
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-12
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
Made InputEvent use floating point coordinates.
Juan Linietsky
2017-01-11
More efficient iteration syntax, and range() is converted behind the scenes t...
Juan Linietsky
2017-01-11
Proper inheritance checking when requesting theem resources
Juan Linietsky
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
using VariantParser to parse engine.cfg
Juan Linietsky
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
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