Age | Commit message (Collapse) | Author |
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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included is a French translation!
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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It is now possible to profile GDScript as well as some parts of Godot
internals.
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
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fix percent decode utf8 error
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Erroneously removed in cfd3efd09785301eed733abe9e46fd89da3ad114.
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HTTPClient request with raw_array body
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Fix wrong return and argument types in documentation
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
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- Correcly display Vector2Array default arguments in the documentation
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Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
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Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d.
Fixes #3221.
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Rebase of #453
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Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
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Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
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fixes #4400
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Added getter method for the connection property in HTTPClient.
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- Exposed a getter method for the private property named `connection` in HTTPClient class.
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Close #1232
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dictionary has_all
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Works around #4262 and likely #4190.
(cherry picked from commit 3a390e9b44cb196aa4b4843dd8b3a7875bbc3a3f)
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(cherry picked from commit 706d576f7b24ec62effd59f66f1d7c47c813056b)
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
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Bug introduced by 6eb4812
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now also centred.
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
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Added epoc to dictionary converter (for human readable display when only given an epoc time)
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Issue 3711
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expose md5 for file(s) to gdscript
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