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touilleMan/gdextension-expose-builtins-members-real-types
Expose in builtins' members internal type & size (on top of offset) in extension_api.json
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This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.
It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
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Silence `Input.vibrate_handheld()` warning as it's already documented
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
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Was confused why it always gave inf:s.
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extension_api.json
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).
Besides object pointers, the same change is applied to variant pointers.
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
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Synced with gabomdq/SDL_GameControllerDB@adf7ec1edfc0371ebf5fb469b61f301b8e26ec81
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Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
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Add feature tags to signify engine float precision
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GDScript: Unify StringName and String
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Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
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Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
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Fix suppressed error message on error when using % format string
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Add missing public `property_*_revert` getters
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Before, the valid flag would always be true. On formatting errors,
an error message is returned as the result. (No error prompts.)
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
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Add readahead to VariantParser [4.x]
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
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#69357
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ETCPAK expects BGRA data for ETC
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gdextension exports
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touilleMan/gdextension-skip-undefined-field-in-properties
[GDExtension] Skip unset getter/setter/index fields in class property
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touilleMan/gdextension-correct-rect2-members-offsets-declaration
[GDExtension] Correct Rect2 members offsets declaration in extension_api.json generator
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Project Manager: Fix hacky code for project rename
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The methods returns a String, but the Variant was bound as a StringName.
We could alternatively change the method return type but that's a
breaking change which will requires code changes in other parts of the
engine.
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661.
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Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool (crash).
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akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
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Refactor interpolating functions in some classes to use `Math` class
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Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
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