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2020-11-15Remove property groups for Pause Mode and ScriptHugo Locurcio
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840.
2020-11-11Refactor variant built-in methods yet again.reduz
* Using C-style function pointers now, InternalMethod is gone. * This ensures much better performance in typed code. * Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11Merge pull request #43372 from aaronfranke/clamp-fixesRémi Verschelde
Minor clamp and float fixes
2020-11-10Create Variant built-in functions.reduz
-Moved Expression to use this, removed its own. -Eventually GDScript/VisualScript/GDNative need to be moved to this. -Given the JSON functions were hacked-in, removed them and created a new JSONParser class -Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10Minor clamp and float fixesAaron Franke
2020-11-10Merge pull request #43398 from ↵Rémi Verschelde
KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class
2020-11-10Merge pull request #40748 from RandomShaper/improve_packed_fs_apiRémi Verschelde
Improve/fix packed data API
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Change how no-arg constructor is handled internally in Variant.reduz
2020-11-09Merge pull request #43419 from reduz/document-operatorsRémi Verschelde
Make sure operators appear in the docs too
2020-11-09Merge pull request #43415 from bruvzg/var_ctr_af32Rémi Verschelde
Fix duplicate variant constructor typo.
2020-11-09Make sure operators appear in the docs tooreduz
Add "operator" and "constructor" qualifiers to make it easier to see in the docs.
2020-11-09Fix duplicate variant constructor typo.bruvzg
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-09Merge pull request #43404 from akien-mga/color-fix-clamp-uint32_t-warningRémi Verschelde
Color: Fix -Wtype-limits GCC warning after refactoring
2020-11-09Color: Fix -Wtype-limits GCC warning after refactoringRémi Verschelde
Warning from GCC 10.2.0 with `warnings=extra`: ``` ./core/math/color.h: In member function 'int32_t Color::get_r8() const': ./core/typedefs.h:107:42: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] 107 | #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a)) | ~~~~~~^~~~~~~~~ ./core/math/color.h:201:49: note: in expansion of macro 'CLAMP' 201 | _FORCE_INLINE_ int32_t get_r8() const { return CLAMP(uint32_t(r * 255.0), 0, 255); } | ^~~~~ ``` Also some code consistency changes while at it.
2020-11-09Refactored variant constructor logicreduz
2020-11-08Add append_array() method to Array classTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-07Refactored variant setters/gettersreduz
-Discern between named, indexed and keyed -Get direct access to functions for typed GDScript and GDNative bindings -Small changes to some classes in order to work with the new setget binder
2020-11-07Merge pull request #42896 from Calinou/httprequest-increase-chunk-sizeRémi Verschelde
Increase the default HTTPClient download chunk size to 64 KiB
2020-11-07Merge pull request #42947 from Calinou/image-load-bmp-from-bufferRémi Verschelde
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07Increase the default HTTPClient download chunk size to 64 KiBHugo Locurcio
This improves download speeds at the cost of increased memory usage. This change also effects HTTPRequest automatically. See #32807 and #33862.
2020-11-06Refactored Variant Operators.reduz
-Using classes to call and a table -For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky
2020-11-06Merge pull request #43283 from Calinou/color-remove-contrastedRémi Verschelde
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-05Remove unused `PHI` define in math funcsAndrii Doroshenko (Xrayez)
2020-11-05doc: Override default value for RandomNumberGenerator.seedRémi Verschelde
It's non-deterministic so it's better to show a fixed value like 0 instead of having it potentially change whenever `randomize()` is called. Fixes #43317.
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
Includes various changes triggered by the refactoring of method bindings.
2020-11-04Implement DirectionalLight2Dreduz
Also separated Light2D in PointLight2D and DirectionalLight2D. Used PointLight2D because its more of a point, and it does not work the same as OmniLight (as shape depends on texture). Added a few utility methods to Rect2D I needed.
2020-11-03Remove `Color.contrasted()` as its behavior is barely usefulHugo Locurcio
Returning the most contrasting color isn't a trivial task, as there are often many possible choices. It's usually best left for the user to implement using a script.
2020-11-03Merge pull request #40364 from marstaik/alpha2coverage_upRémi Verschelde
Alpha Hash and Alpha2Coverage Implementation
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-11-02Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methodsRémi Verschelde
MainLoop: Remove deprecated methods
2020-11-01Avoid reentrant OBJTYPE_RLOCK in ClassDBLyuma
Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
2020-11-01MainLoop: Remove deprecated methodsHaSa1002
2020-10-30Merge pull request #43184 from Chaosus/fix_randi_range_biasedRémi Verschelde
Fix biased output of randi_range
2020-10-30Refactor pixel snapping.reduz
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-29Fix biased output of randi_rangeYuri Roubinsky
2020-10-27Vulkan: Make validation layers optionalRémi Verschelde
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
2020-10-27Merge pull request #43100 from madmiraal/apply-upstream-391Rémi Verschelde
Apply upstream gamecontrollerdb patch 391.
2020-10-27Make `randbase` member protected in `RandomNumberGenerator`Andrii Doroshenko (Xrayez)
Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-26Apply upstream gamecontrollerdb patch 391.Marcel Admiraal
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26Provide support for buttons and D-pads mapped to half axes, andMarcel Admiraal
fix axes mapped to buttons and D-pads.
2020-10-23Shows ColorRect in Color constants autocompletionYuri Roubinsky
2020-10-22Fix invalid method namesRafał Mikrut
2020-10-22Merge pull request #43000 from vnen/variant-internal-method-nameGeorge Marques
Add name and base type to Variant::InternalMethod (on debug)
2020-10-22Add name and base type to Variant::InternalMethod (on debug)George Marques
This is useful to showing error messages when a pointer to an InternalMethod is the only information available.
2020-10-22Favor project.binary over project.godotTomasz Chabora
2020-10-20Add `Image.load_bmp_from_buffer()` for run-time BMP image loadingHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/676.