Age | Commit message (Collapse) | Author |
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Each of those only grouped 1 property, making them useless.
This closes https://github.com/godotengine/godot-proposals/issues/1840.
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
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Minor clamp and float fixes
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
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KoBeWi/add_an_array_to_another_array_but_with_a_method
Add append_array() method to Array class
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Improve/fix packed data API
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
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Make sure operators appear in the docs too
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Fix duplicate variant constructor typo.
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Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
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Color: Fix -Wtype-limits GCC warning after refactoring
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Warning from GCC 10.2.0 with `warnings=extra`:
```
./core/math/color.h: In member function 'int32_t Color::get_r8() const':
./core/typedefs.h:107:42: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
107 | #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
| ~~~~~~^~~~~~~~~
./core/math/color.h:201:49: note: in expansion of macro 'CLAMP'
201 | _FORCE_INLINE_ int32_t get_r8() const { return CLAMP(uint32_t(r * 255.0), 0, 255); }
| ^~~~~
```
Also some code consistency changes while at it.
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
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Increase the default HTTPClient download chunk size to 64 KiB
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Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
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This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862.
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
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Remove `Color.contrasted()` as its behavior is barely useful
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It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317.
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Includes various changes triggered by the refactoring of method bindings.
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Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
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Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
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Alpha Hash and Alpha2Coverage Implementation
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MainLoop: Remove deprecated methods
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Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
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Fix biased output of randi_range
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-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
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They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.
When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.
Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).
Also moved VulkanContext member initializations to header.
Fixes #37102.
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Apply upstream gamecontrollerdb patch 391.
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Allows to extend `RandomNumberGenerator` via C++ modules.
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Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
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fix axes mapped to buttons and D-pads.
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Add name and base type to Variant::InternalMethod (on debug)
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This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
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