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2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
Fix for #6158
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-20Merge pull request #6552 from Hinsbart/vec2_clampedRémi Verschelde
Expose Vector2::clamped() to scripts
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-17Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde
Fix input action pressed state not changing for quick joystick moveme…
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-09-10Merge pull request #5879 from gau-veldt/subarray_patchJuan Linietsky
Subarray patch
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
Fix the support for WinRT/UWP
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Merge pull request #6408 from supaiku-o/issue-6374Rémi Verschelde
Show object string cast instead of object id in debugger
2016-09-06Show object string cast instead of object id in debuggersupaiku
2016-09-05Merge pull request #6352 from hurikhan/fix_release_build_IIRémi Verschelde
Fix release build. (II)
2016-09-03Fix root path resolution on PCK fileGeorge Marques
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
2016-09-02Merge pull request #6365 from akien-mga/pr-localesRémi Verschelde
i18n: Update list of supported locales based off glibc
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky
is_action_just_released()
2016-09-01i18n: Update list of supported locales based off glibcRémi Verschelde
Fixes #5733, fixes #6214.
2016-08-31More improvements to visual script..Juan Linietsky
fixed a bug of not saving when sub-nodes changed.
2016-09-01Fix release build. (II)Mario Schlack
2016-08-29Merge pull request #6188 from TheHX/undo-redoRémi Verschelde
Implemented UndoRedo mergeable modes
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Merge pull request #6270 from neikeq/pr-m32-ctorRémi Verschelde
Matrix32: Add a constructor which takes six real_t params
2016-08-27Merge pull request #6187 from TheHX/pr-pinfo-functionRémi Verschelde
Added add_property_info function to Globals and EditorSettings classes
2016-08-27Merge pull request #6290 from caryoscelus/masterIgnacio Etcheverry
fix string iterator
2016-08-26Merge pull request #6239 from volzhs/fix-return-spbGeorge Marques
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26fix string iteratorcaryoscelus
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-22Fix StreamPeerBuffer::duplicate() does not return valuevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-17Implemented UndoRedo mergeable modesFranklin Sobrinho
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-13Fix some warnings about misleading indentationJohan Manuel
2016-08-13Remove some unused variablesJohan Manuel
2016-08-13Fix some warnings about unhandled switch casesJohan Manuel
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky