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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Fixed that playing the project opens the project manager
Marco Melorio
2017-04-18
Merge pull request #8441 from tagcup/seed_fix
Rémi Verschelde
2017-04-17
Merge pull request #8375 from Hinsbart/project_extension
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-16
Use .godot as file extension for project files.
Andreas Haas
2017-04-14
Correct Variant::hash_compare()
Hein-Pieter van Braam
2017-04-11
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
Rémi Verschelde
2017-04-09
Add return value in ClassDB.class_[g|s]et_property bindings
Emmanuel Leblond
2017-04-09
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
Emmanuel Leblond
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Merge pull request #8286 from Hinsbart/memleaks
Rémi Verschelde
2017-04-06
Core: fix possible memory leaks.
Andreas Haas
2017-04-05
Merge pull request #8214 from tagcup/bounce_reflect_slide
Rémi Verschelde
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-04-03
Merge pull request #8146 from supagu/astar
Rémi Verschelde
2017-04-01
Added ability to change A-star cost function
Fabian Mathews
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-29
Fix polar decomposition in 2D.
Ferenc Arn
2017-03-24
Merge pull request #8133 from Hinsbart/joy_constants
Rémi Verschelde
2017-03-24
Merge pull request #8132 from tagcup/vector3_angle_to
Rémi Verschelde
2017-03-24
Merge pull request #8122 from tagcup/axis_check_normalization
Rémi Verschelde
2017-03-24
Merge pull request #8109 from RandomShaper/warped-panning
Rémi Verschelde
2017-03-24
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
Rémi Verschelde
2017-03-24
Merge pull request #7985 from Faless/enet_godot_sock_squash
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Input: Refactor JOY_* constants.
Andreas Haas
2017-03-24
Use atan2 rather than acos in Vector3.angle_to.
Ferenc Arn
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-23
Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-21
Suppress error messages when using ConfigFile::get_value and a default is given
Bojidar Marinov
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-03-05
really fixed PTRCALL now
Karroffel
2017-03-05
Merge pull request #7958 from karroffel/powerstate-ptrcall-fix
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Added PowerState casting operator to Variant
Karroffel
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