Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-11 | Merge pull request #54869 from akien-mga/string-remove-erase | Rémi Verschelde | |
2021-11-11 | Color: Bind `from_hsv` as static method | Rémi Verschelde | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-11 | Add missing characters for property name quoting | Haoyu Qiu | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-08 | Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵ | bruvzg | |
functions. | |||
2021-11-08 | Merge pull request #54486 from ibrahn/thread-work-pool-lazier | Rémi Verschelde | |
2021-11-08 | Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash | Rémi Verschelde | |
2021-11-05 | Rename AABB `get_area` to `get_volume` | Brian Semrau | |
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings. | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-11-02 | Merge pull request #54453 from KoBeWi/slice_of_string | Rémi Verschelde | |
2021-11-02 | Expose String.get_slice | kobewi | |
2021-11-02 | Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison | Emmanuel Leblond | |
Modify Array/Dictionary::operator== to do real key/value comparison | |||
2021-11-01 | Merge pull request #54490 from q66/ppc | Rémi Verschelde | |
2021-11-01 | Merge pull request #54387 from ↵ | Rémi Verschelde | |
Calinou/editor-translations-increase-zlib-compression-level | |||
2021-11-01 | Add support for PowerPC family | Daniel Kolesa | |
2021-11-01 | ThreadWorkPool no longer starts worker threads if given zero work. | Ibrahn Sahir | |
2021-11-01 | [macOS] Add `create_instance` function to spawn editor copies. | bruvzg | |
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly. | |||
2021-10-31 | Merge pull request #53452 from aaronfranke/who-let-the-docs-out | Rémi Verschelde | |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Modify Dictionary::operator== to do real key/value comparison with recursive ↵ | Emmanuel Leblond | |
support (and add unittests) | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-29 | Use maximum zlib compression when generating editor translation headers | Hugo Locurcio | |
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB). | |||
2021-10-29 | Merge pull request #54340 from aaronfranke/time-doc | Max Hilbrunner | |
Update and fix Time documentation | |||
2021-10-28 | Update Time documentation | Aaron Franke | |
2021-10-28 | CI: Update to clang-format 13 using LLVM repo | Rémi Verschelde | |
2021-10-28 | Merge pull request #54350 from akien-mga/clang-format-dont-align-operands | Rémi Verschelde | |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | Merge pull request #53526 from KoBeWi/super_print | Rémi Verschelde | |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-27 | Fixed crash in `variant_call` when trying to memcpy 0 bytes. | Anton Christoffersson | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Fixed implicit conversion of uint32_t to uint8_t in `image` | Anton Christoffersson | |
2021-10-22 | Add support for the RISC-V architecture | Aaron Franke | |
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions) | |||
2021-10-22 | Merge pull request #54081 from Rubonnek/add_bin_messages_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | |
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-22 | Merge pull request #54088 from madmiraal/remove-unimplemented-methods | Rémi Verschelde | |
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) |