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Godot with FMOD integration
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2021-12-15
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
Fabio Alessandrelli
2021-12-14
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ...
Xavier Sellier
2021-12-12
Fix highlight for completion options match (rebased)
Yuri Roubinsky
2021-12-11
Update MultiplayerPeerExtension class registration to non-virtual
MorganKF
2021-12-10
Added check to get_all_locales to avoid adding duplicate locales to array
raphaelazev
2021-12-10
Improve Directory content navigation
Tomasz Chabora
2021-12-10
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-06
Merge pull request #55603 from Calinou/add-os-crash-method
Fabio Alessandrelli
2021-12-06
Merge pull request #55661 from KoBeWi/joys_of_connection
Rémi Verschelde
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-06
Merge pull request #47257 from timothyqiu/http-client-proxy
Rémi Verschelde
2021-12-06
Unexpose joy_connection_changed method
kobewi
2021-12-03
Add an `OS.crash()` method for testing system crash handler
Hugo Locurcio
2021-12-03
Make overridden properties link to parent definition
Yuri Sizov
2021-12-03
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums
Rémi Verschelde
2021-12-03
Merge pull request #55470 from groud/move_godot_object_init_to_extension
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #37626 from aaronfranke/rect2-warnings
Max Hilbrunner
2021-12-02
Merge pull request #47294 from sebastian-heinz/patch-1
Rémi Verschelde
2021-12-02
Merge pull request #38604 from Calinou/astar-rename-get-point-ids
Rémi Verschelde
2021-12-02
allow variant construction in expressions
sebastian-heinz
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-12-01
Sort and group theme properties in docs, improve formatting for theme and enums
Yuri Sizov
2021-11-30
Warn when using an AABB or Rect2 with a negative size
Aaron Franke
2021-11-30
Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity
Hugo Locurcio
2021-11-30
Change gdnative interface so that Godot object initialization should be trigg...
Gilles Roudière
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-29
Enable sorting of operator methods in class documentation.
Marcel Admiraal
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
Fix wrong comparison with default values
Ricardo Subtil
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-25
Don't show errors when getting nonexistent settings
Aaron Franke
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-24
Project feature warning system
Aaron Franke
2021-11-24
Merge pull request #52456 from kleonc/image-fill-rect
Rémi Verschelde
2021-11-24
Adds proxy support for HTTPClient
Haoyu Qiu
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
kleonc
2021-11-23
Add Image::fill_rect method
kleonc
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-23
Merge pull request #55223 from bruvzg/gde_dict_index
Rémi Verschelde
2021-11-22
Ignore override.cfg when in editor
kobewi
2021-11-22
[GDExtension] Implement missing Dictionary index operators.
bruvzg
2021-11-21
Fix crash when executing PackedDataContainer._iter_init
Haoyu Qiu
2021-11-20
Merge pull request #54932 from briansemrau/expose-main-thread-id
Rémi Verschelde
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
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